- Can you tell us more about Niagara, or at least unveil the curtain a little more?
- Can you show an example where you use the 2nd uv of a beam/ribbon/animtrail emitter?
- What if you dont want to use a beam-emitter for a similar effect? how would you go about using either meshes or ribbons for this?
- what can you do to make beam emitters to not look like the generic beam emitters you see in 99% of use-cases? (to the point where they arent even used in the new UT)
- how can I make sure one mesh emitter is always rendered on top of another mesh emitter regardless of their size and shapes? (without falling back to always drawing on top of everything)
- what do you consider a good workflow from initial concept to final product, or can you tell us more about the workflow that epic uses. specifically the paragon one since time is extremely limited.
Is it possible to download sample project?
I didn’t found any link for this
He said he’d be happy to share it - he’s just got to clean up the project a bit and we’ll share it!
I’m trying to recreate and stack on mesh) https://i.gyazo.com/a8865fa8782a9db8…2f1309ba08.gif
Always look forward to your videos , and again you did not disappoint!
Thanks Amanda, looking forward to it.
Looking forward to play with this project. Alan should not worry about the clarity of the project - we have his excellent video tutorial as a reference. Thank you for these streams!
Alan made his project available over here!
Thanks to you and Alan for following through Amanda.
Hi !
Link to projects (https://forums.unrealengine.com/unreal-engine/announcements-and-releases/asset-sharing/1382791
https://forums.unrealengine.com/unreal-engine/announcements-and-releases/asset-sharing/1400462) are broken
Is there any other locaion to get them and have a look at the code ?
Thanks.
Is there a place to download the finished blueprint?
I second this
There is a blueprint made available, I am not sure of if it is the complete BP or not. Let me see if I can find something for you on that front! But, fair warning because it is over a year past the stream I can not make any promises.
Thanks
I just found this youtube stream and I love the effect. I downloaded the project files and got it up and running in 4.26 without any issues. I tried migrating the effect to my own project though, and it’s not quite working, and I was wondering if anyone else has encountered this problem.
I’ve tried using the proper Migrate function as well as just copying and pasting, and both ways the materials and blueprints come in broken. Using the originals as reference I have managed to get them all to compile error free, but when I hit play I don’t see the arc. I see the central ball, and I see the arc impacts, I just don’t see the arcs themselves. I am also getting a bunch of errors about “…accessing none” with the “Arc Mat”. I’ve spent a couple hours re-migrating everything, comparing the new and orginal node for node and line for line but I can’t see what I’m missing - the original runs great and no errors.
Any suggestions? Anything sneaky I might have overlooked?
Thanks!