Psyched!!! I’ve been playing around with the new audio engine since getting back from GDC. Had the pleasure to meet Aaron McLeran (tho mostly while he was proteccing the all-holy fortnite replay-playback machine).
I also got to pick around on the procedural music system you had set up there! Fascinating seeing how you used timelines to control the meter, and arrays of notes to hold the procedural melodies.
I hope you have time to touch on some of those basics just to get us going on making our own procedural music! I think it’s a much better use of my time as a developer rather than painstakingly writing out music that will always reach its end point - procedural music allows us to make ambient background sounds that don’t repeat, which is a huge psychological factor in replayability, if you ask me!
I’ll be streaming on youtube/twitch (iamisandisnt) messing around with the basics of the synthesis plugin if anybody wants to chill and chat while we wait for this to start
I might not be able to attend the live stream today unfortunately
But here’s a demo of the randomized arpeggiator (sounds like the intro to a Radiohead song :D) that I made from scratch today using my memory of the GDC demo!
Any tips on what to do about that popping sound when the note off / on takes place? Might just be clipping from the overall mix