Unreal Engine Livestream - Building a Music System in Blueprints - Apr 5 - Live from Epic HQ

I can’t seem to import the UAsset files or open them. How do I view these blueprints?

Well, I figured out how to copy them in, but they act as if the Music Clip Struct isn’t there and thus are full of compile errors. I was able to iron them out by making a replacement Struct but now when I try to use the blueprint it gets Access None Trying to Read Property Error. How do we use these blueprints?

Edit: It’s an Actor; you have to Spawn it. Okay I’m good.

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Or rather, I was. So I can get it to play but I can’t make it Stop. I call upon the Stop function and nothing happens. I Destroy the actor I spawned and nothing happens.

Did I miss a step in replicating the Blueprint (It wouldn’t compile when I copied it into my project) or something like that?