Unreal Engine is super slow on my PC when opening any widgets / menus

I am getting started with Unreal Engine, I have a fairly basic GPU / CPU but I think it should be totally fine to run an empty open world scene etc. But for some reason, I can interact with the scene and play around with actors (drag and drop stuff from quixel etc) but I’m not really able to use any of the menus except for content browser and the details panel. Every time I right click, the editor completely freezes and is not responsive for multiple seconds.

I tried looking around a bit and apparently there’s this cvar to set the preferred GPU? by using r.GraphicsAdapter=[1, 2, 3… etc]. But It doesn’t work for me and when I try to run this: r.GraphicsAdapter in the console I just get -1 as the result, which I assume means no graphics driver found?

My monitor is connected to the GPU (plugged into one of it’s displayports) so there’s no way I’m not using my GPU or anything like.

I have shared my GPU / CPU details below for reference:

GPU
AMD Radeon RX 6600 (8GB)

CPU
AMD Ryzen 5 5600X 6-Core Processor

RAM

32 GB

Hey there @Raxx_Alderon! Welcome to the community! So your CPU doesn’t have an IGPU if I remember correctly. There may only be one display adapter in this case.

Are you using a high DPI monitor?

Some users had reported issues being full screen, does this still occur without maximizing?

Hey bro, try following this instructional UE4 video by Matt Aspland. It made things a lot simpler for me, and so hope it does for u too!

Let me know how it turned out!

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So I found out what the issue is, believe it or not it was because of Windows Task bar setting… I have it set to auto hide, and apparently since it creates an overlay of sorts, Unreal engine has some issue with it?

As soon as I disabled the auto hide, the lag is gone and I can now easily interact with the Unreal dropdown menus!

Ahh yes, this has been an issue for a while that I had believed resolved in UE5. Thanks for the update! If I may ask, could you submit the issue as a bug report? It might help getting this addressed in future updates.

https://www.unrealengine.com/en-US/support/report-a-bug