I found something that fixed it for me.
So apparently the Materials that caused the freezes when saving, all had:
- One or multiple Textures that had their Compression set to “UserInterface2D (RGBA)”
- “Two Sided” set to true in either the Master Material or a Material Instance
[fix]
I set the compression in the Texture to Default, and after that everything worked out fine for me.
My guess is that the UI Compression thingy clashes with 2 sided Materials, which makes sense to be fair, which then causes it to not be able to save/apply?
Hope this helps.