Hi everyone,
I’m encountering a major rendering issue after deploying my Unreal Engine 5.5 project on Linux using Pixel Streaming 2. The project was developed on Windows with DirectX 12, but when running it on Linux (Vulkan), the colors are completely off.
Issue Description :
The scene is displayed with an intense yellow tint (see attached screenshot), but it sometimes shifts to blue or red randomly.
The lighting and materials seem broken, making the environment unusable.
It looks like either textures, post-processing, or the rendering pipeline are not behaving correctly under Vulkan.
- Has anyone experienced extreme color shifts like this on Linux (Vulkan)?
- Could this be related to Pixel Streaming 2 on Linux, or is it a general Vulkan issue?
- Any ideas on what settings I should adjust to get correct color rendering?
System Details:
- Unreal Engine 5.5.4
- Running on Linux (Vulkan) with Pixel Streaming 2
- Originally developed on Windows (DirectX 12)
- Using Lumen for lighting and high-resolution textures
Any help would be greatly appreciated! Thanks in advance.