Unreal Engine 5.3 The Cave - Lumen, nanite and fluid flux | Photorealistic short film

Good day, everyone! My name is Kristen Jelly. I want to show you my new short movie. In this scene I used 2 techniques to make the water look realistic. The water for the waterfall is Fluid Flux. All other water is standard Unreal Engine water I baked the waterfall map so it wouldn’t start the simulation every time I entered, that way the waterfall was stable throughout the renders.





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Hi there @KristenJelly,

Hope you’ve been well :slight_smile:

I’m definitely becoming a huge fan of your work. Not only are the environments visually beautiful, but they’re filled with dreamy elements that we all (of course) love a bit to much :joy: Wonderfully done, as always.

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Thank you so much for your appreciation of my work!!! I am grateful for such support, it gives me strength to do new scenes :smiling_face_with_three_hearts:
I always feel like a little bug in a world of big and talented people. I hope to be a part of some team someday.

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Hi again @KristenJelly,

Just wanted to pop in again and say that I look forward to seeing more of your work. None of it feels "little bug"ish at all :slight_smile:

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Thank you so much for your support again! :smiling_face_with_three_hearts:

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