Good day, everyone! My name is Kristen Jelly. I want to show you my new short movie. In this scene I used 2 techniques to make the water look realistic. The water for the waterfall is Fluid Flux. All other water is standard Unreal Engine water I baked the waterfall map so it wouldn’t start the simulation every time I entered, that way the waterfall was stable throughout the renders.
2 Likes
Hi there @KristenJelly,
Hope you’ve been well
I’m definitely becoming a huge fan of your work. Not only are the environments visually beautiful, but they’re filled with dreamy elements that we all (of course) love a bit to much Wonderfully done, as always.
1 Like
Thank you so much for your appreciation of my work!!! I am grateful for such support, it gives me strength to do new scenes
I always feel like a little bug in a world of big and talented people. I hope to be a part of some team someday.
1 Like
Hi again @KristenJelly,
Just wanted to pop in again and say that I look forward to seeing more of your work. None of it feels "little bug"ish at all
1 Like
Thank you so much for your support again!
1 Like