i found thie error in unreal 5.2 with Python script
render_lib.convert_render_target_to_texture2d_editor_only(editor_world, rt_texture, texture2d)
the unreal crashing and even if i try execption , unreal crash eather
The luminous actors on the wall in this project is a blueprint built with two static mesh and one point ligh. The shadows of these actors (blueprints) disappear when I move away from the actors and they only reappear when I approach the actor (this only happens in unreal engine 5.2). What to do so that the shadows of these blueprints DO NOT disappear?
Where is the Electric Dreams demo?
*Electric Dreams* is a real-time demonstration that showcases new features and updates coming as part of the 5.2 Preview release, available today via the Epic Games launcher and GitHub.
it sounds like it will generate a displacement map from the nanite model, so you can use displacement map on a low poly model. might be a good fallback solution, i could be wrong though.
Anyone get android to build on 5.2; I keep getting āPlatform Android is not a valid platform to build. Check that the SDK is installed properly.ā Everything works on 5.0 and 5.1.
Please fix the random rainbow pixels on texture artifacts issue.
I tried now the preview 2 and the bug since 5.0 where you canāt change the text color from Editable Text
(which is used in a few types of widget elements) at runtime is still present. Letās hope it will be fixed until it is out of preview state.
The fix was that they forgat to call set style function, and they said that it will be fixed with this release, but still it isnāt.
Still getting incorrect/low mips when using RVTs. Also suffering mip-stuttering where it goes back and forth between multiple (incorrect) levels.
RVTs are great, offer a lot of bang/buck performance advantages and also drive the virtual heightmesh.
Please take note and fix!
What will come sooner?
- Full pathtracer support of substrate materials
- Realistic translucency/glass rendering for Lumen
Please bring the displacement map back from the material
Hi, here is a video of a reproducible crash that has been there since 5.0:
It seems after a restart, a created data asset cannot find its AssetTypeActions, causing a crash when trying to open the context menu. I had the issue on 5.0, 5.1, and 5.2 Preview in blank projects. I also tested it with a freshly installed 5.1 on another system. Same result. I would really appreciate a fix, since itās going to be a showstopper for my upcoming plugin.
Cheers,
Marcel
And here is a video of a visual bug in the volumetric fog that appears when you look at the sun. You see depth you should not see, so the fog does not appear like fog anymore:
Update: Arkiras pointed out that this issue is caused by light shaft occlusion in the directional light. Disabling it will fix it.
I also encountered the problem on 5.0, 5.1, and 5.2 Preview in blank projects and also tested it on a freshly installed 5.1 on another system.
While Iām at it, here is another one. This small issue has existed for a very long time and affects everyone using the 3D Widget Property for Transform and Vector Properties with a 4K screen with High DPI Enabled:
There are rendering artifacts that are appearing when using the single layer water shader and 1x1 shading.
Here is 1x1 shading:
Here is 2x2 shading:
It was worse in 5.1, but it is still an issue in 5.2p2
Just so you know, this is caused by light shaft occlusion in the directional light. If you disable it, your problem will go away.
Thank you a lot for letting me know, Arkiras. Iām very glad itās that easily avoidable and not an issue of the Volumetric Fog itself.
LightweightInstancesEditor Plugin hasnt been working for some updates now, it says version 1.0 but it is also in beta so Im not sure if it kinda works or not.
Theres no documentation on it and theres only 3 videos on youtube talking about it (seems like a very helpful plugin to save drawcalls) however development on it seems to be slow/stopped since UE5.1 update, and all blueprints using it disappear.
Any update/plans on this plugin would be appreciated.
Just putting this here also enabling substrate on the vr template project causes viewport and editor glitches. Managed to fix this by disabling forward rendering. Havenāt tried re enabling to see if it fixes it.
Hi one quick question:
If i download 5.2-preview, then i donāt have to download the 5.2 stable release from scratch right?
When will the path tracer on Twinmotion be available on the Mac?