Unreal Engine 5.2.1 UnrealEditor.exe - Entry Point Not Found when opening VR Template project

Launched UE5.2.1, created a new project from Template Game, Virtual Reality. Project opens fine.
Make a small change, save the map.
Closed project.

Launch the UE5.2.1, loaded the project no errors.
Closed project

Go to Launcher My Projects, Click on project to load.

Error displayed

UnrealEditor.exe - Entry Point Not Found

The procedure entry point StackWalk2 could not be located in the dynamic link library
C:\WINDOWS\SYSTEM32\dbgeng.dll

Clicking OK the message keeps popping up.

Have to use CTRL+ALT+DEL to close the Editor, press ESC and restart the Launcher/Editor

Fine if I open the Engine first.

Strange, I’m having the exact same error pop up, I’ve no idea. Did you install the UE5.4 preview by any chance, as I did? I’m just wondering what I did to cause this. I’ve done Windows scans to check for corrupt files and restore them but it passed so I don’t know why this is occurring now. I’ve even reinstalled 5.2 as I’ve been getting BSOD during rendering which may or may not be related, but any errors like this are warning flags.

Ok, I just found the fix for it… this seems to be an old issue

It looks like the file in this location-

C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DbgHelp

gets outdated or something and needs replacing with the one at this location

C:\WINDOWS\SYSTEM32\dbgeng.dll

basically, copy the one in the Windows system32 folder and replace the one in the UE5.2 folder (mentioned above) with it.

I did this and now the error is gone.

You’d think by now this would no longer be an issue lol

Thank you for the reply.

I tried this however my to be location didn’t have the file in.

After I coped it the problem still occurs.

This is my file in the source location.

The error reported is dbgeng.dll, but please copy dbghelp.dll

1 Like

Thank you that works

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