My ask was almost a month ago so I imagine probably never. Maybe they will just proceed straight to 5.2. Any “hotfix” at this point isn’t really “hot” at all given the amount of time that has elapsed.
Well, there was Christmas, and new year, so it’s understandable the patch is a little bit delayed. At the same time, 5.1 is quite buggy indeed, so timely patch is in order
Christmas is way back more than 1 month already… and this patch is notably slower than usual past patches…
However, I hope this will be a good patch (not fixing and then introducing another bug lol).
A month is not all that much time in the world of state-of-the-art game engine design. Consider, this is a AAA quality game engine, released open-source, for free, by one of the most talented studios in the industry.
They are certainly working on a prioritized matrix of bugfixes and feature updates, and one month is likely two working sprints.
Patience is a virtue; focus on another aspect that is not blocked or spend time helping accelerate the process by patching the codebase on your own volition. Pessimism and cynicism help no one.
Hey folks, is there any patchnotes about 5.1.1? Can’t find anything about it.
Me neither and got me curious :3
Here are the release notes : 5.1.1 Hotfix Released
I opened a project created with 5.1 with 5.1.1. By pressing G (game view) all the foliage becomes hidden . I cleaned the registry, restarted the PC and deleted the DerivedDataCache, Intermediate, Platforms, Saved folders from the project. The problem no longer occurred.
I didn’t see a fix for the Rect light not lighting a scene with Source Textures anymore since 5.1. Is this fixed or in the pipeline?
Long awaited update. Many actual bugs fixed. Thank you guys!
I see many changes with Lyra. Do we need to download a new version in the Launcher or have the changes only occurred in the engine itself?
With version 5.1.1 the green glows on the trees when the value of SkyLight and DirectLight is changed seem to be gone. Lumen reflections on metals are also improved. Thank you!
With the update to 5.1.1 I am getting a crash after the project has opened and is compiling shaders, opened fine before the update and was an error free packaged project.
Other small projects seem to open ok, looks like this is the cause, anyone know a fix?
LogWindows: File ‘VtuneApi32e.dll’ does not exist
Is your project a code (C++) project? Are you compiling engine from source?
If so, make sure your compiling the editor on VS 2022. You will also need to regenerate project files (GenerateProjectFiles.bat)
Yes, c++ but not from source, although I will soon with this particular one, I will try deleting saved, intermediate and generate files again and build the project in VS2022 (which I’m using) thanks.
Is there any way to roll back the update if I can’t resolve this?
Sadly both 5.1.0 and 5.1.1 Hotfix have the camera AR problem for Android. Hoping it was going to get resolved mostly with nanite and other features that 5.1 has specifically for AR/VR.
Hi, glad to hear 5.1.1 have fixed UE-169413 Drag drop widgets, but when i try my implementation which is work perfectly in 4.27, there are still some problems: When the widget construct, The local transform of the geometry i got was strange, and have (0,0) local size, but after i once drag and drop it (only used SetPositionInViewport and geometry interfaces), then the geometry i got seems to be fine, and works as I expected.
Please tell me if I might missed something, thanks.
We have been waiting for this fix, but the developers have not fixed anything