The 5.1.1 Hotfix is now live, with over 350 fixes for Unreal Engine 5.1!
Feel free to discuss this release on the 5.1 Forum thread.
If you experience a bug with the 5.1.1 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form.
Issue | Summary |
---|---|
UE-168544 | Audio works with only one Media Plate Actor |
UE-168879 | OnlineSubsystemEOS lobby attribute user ID spoofing |
UE-171277 | FOnlineStatsEOS::QueryStats only works to retrieve local user stats |
UE-173047 | Pixel Streaming Docker Compose demo is broken in 5.1 |
UE-173694 | Intermittent deadlock and freeze when Pixel Streaming after 30 mins |
UE-170093 | In a listen server, when a client moves, anim notifies don’t get fired for the server/host. |
UE-171057 | Accumulation of OnEndLoad callbacks causing long cook time |
UE-171310 | Unparenting a control and then switching to World Space crashes editor |
UE-171056 | Fix compilation fail on DeformerGraphs with DebugDraw DI |
UE-169238 | Crash trying to interact with highlighted bone chain |
UE-169362 | Crash auto adding new IK Goal to the bone chain with unassigned start and end bones |
UE-167518 | Crash - Resetting Pose Target for Pose Driver |
UE-170408 | Sync node doesn’t work with Blendspace graphs |
UE-169520 | [CrashReport] Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 728] Array index out of bounds: 111 from an array of size 106 |
UE-171423 | Incorrect grid interpolation in BlendSpace |
UE-171639 | AnimBlueprint Asset Open Crash |
UE-171086 | GC AnimInstance NotifyEnd Crash |
UE-171154 | Crash in CitySample using external linked anim layers |
UE-173680 | Static analysis warnings in BlendSpaceHelpers.cpp |
UE-168356 | Handled ensure occurs when creating a Linked Anim Layer node |
UE-169417 | Property Access: Using a property from a struct that is PinHiddenByDefault crashes |
UE-170967 | Ensure when drag-dropping linked anim layer |
UE-168234 | Creating a Linked Anim Layer node only spawns Anim Layer nodes within the Anim Graph |
UE-168841 | Crash when linking/unlinking layers in an anim notify |
UE-169755 | Duplicate menu actions are created for callable Blueprint function library APIs in an animation graph context. |
UE-168530 | Master Sequence Creator - Issues with Shot Prefixes containing numbers |
UE-170860 | Click selection of overlapping keys should only select one key |
UE-170567 | The Take Recorder Viewport Countdown is not working |
UE-170517 | Issues with subsequence camera exports to FBX |
UE-169445 | Scrubbing back and forth in sequencer using the Sequencer-CopyPaste_Possessable asset causes the editor to crash |
UE-168962 | Cancelling a Take |
UE-170165 | Lyra Ensure condition failed: false pertaining to MovieSceneEntitySystemGraphs.cpp |
UE-171985 | ProjectSetting>Level Sequence is not loaded from ini |
UE-169382 | Crash when opening properties of the key on Material Switcher track |
UE-171036 | Handled ensure after exiting PIE when recording with Take Recorder |
UE-172687 | If LevelSequence ends during a shot that includes a CineCameraActor, Player Camera is not reset correctly |
UE-170243 | Constraints: Reloading a scene with constraint seems to have broken the constraint and now duplicated it tons of times… |
UE-169264 | Reloading a Sequencer asset after undoing a Bake on a Translate Constraint Crashes Editor |
UE-170693 | Constraints: Constraint duplication on load |
UE-171805 | Constraints: Using Key button in Sequencer seems to keep re-adding the constraint offset or something? |
UE-171396 | Constraints: Constrained Hands not keying properly at the top level of curve or character… |
UE-170525 | Constraints: adding active keys not working with additive sections |
UE-172040 | Constraints: entering endless loop when recreating a constraint after deleting a constrained object |
UE-173101 | Constraints: Constraints with Spawnable assets not bringing Constraint Manager back |
UE-171640 | Compile errors in ConstraintBaker.cpp |
UE-171677 | Generic curve editor causes crash |
UE-166476 | Constraints become undefined after undo converting Parent Actor to Spawnable |
UE-166354 | Crash when deleting Constraint key after reloading Level without reloading the Level Sequence |
UE-173671 | Constraint: Crash after rending do to missing nullptr check |
UE-173285 | MoviePipeline: HighRes Tiling feature crashes at high resolutions |
UE-173024 | Panorama plugin for Movie Render Queue renders black images |
UE-174396 | Burn ins are not composited onto media renders using the MRQ |
UE-168369 | ML Deformer asset: Training complete but resulting network couldn’t be loaded |
UE-169616 | Changing the Default Audio Compression Type while an asset is open, will change that assets codec from Project Defined to the new codec |
UE-169757 | Soundscape Palettes with no playback conditions do not activate |
UE-174146 | Setting the Loading Behavior to Force Inline and changing the Compression Type causes the sound to no longer play |
UE-173276 | [Device Swap][Windows 11] - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION |
UE-169340 | Ensure condition failed: InConfigSystem->GetString(LAudio, LFallbackFormat, FallbackFormatString, InConfigFilename) |
UE-169684 | [MetaSounds] Constructor pin node icon is incorrect for enum types |
UE-166392 | Handed Ensures when Renaming MetaSound’s filename auto-updates MetaSound in any referencing graph |
UE-168508 | [MetaSounds] - Inputs, Outputs, and Variables are not allowing spaces in the member name |
UE-170476 | [MetaSounds] - Dorian Scale is missing the 6th note |
UE-170321 | Double-clicking metasound graph input widget resets value to 1, but displayed value does not change |
UE-174959 | [SoundWave] Sound waves loading synchronously in editor when loading map |
UE-172131 | [Soundfield Submix] - Assertion failed: !Enclosing block should never be called when swapping to Unreal Ambisonics while previewing a sound in the Content Browser |
UE-172125 | [Soundfield Submix] - Crash EXCEPTION_INT_DIVIDE_BY_ZERO when swapping from Resonance to Oculus encoding during PIE |
UE-106091 | [Soundfield Submix][Crash] - Unreal Ambisonics Crashes on Packaged Game and in Standalone |
UE-170376 | [Soundfield Submix] - Editor crashes when PIE using a Soundfield Submix |
UE-169742 | [Waveform Editor] - Changing the Edit time on a Sound Wave that has TotalSamples=0.0 can crash editor |
UE-173565 | BenchmarkBuild script executes duplicate steps if profile both xge and noxge |
UE-172244 | Ensure when running AutomationDriver tests - Ensure condition failed: UserRegistry.RegisterUser(MakeShared(FGenericAccessibleUserRegistry::GetPrimaryUserIndex())) |
UE-172248 | Crash running AutomationDriver Test with scroll interaction - Access violation executing location - FAsyncActionSequence::InternalScrollUntil |
UE-170224 | Functional Test actors from plugin get part of their name truncated |
UE-171414 | Can’t run Unreal automated test from installed build |
UE-170739 | Lyra animation stutter when character moves from side to side |
UE-173902 | AndroidFileServer hardcoded in template projects again |
UE-172760 | Crash migrating content |
UE-171825 | Editor crashes when actors using child actor component are loaded while Static mesh actor filter is enabled in the outliner |
UE-170907 | EditConditionHides on Member of struct, that is in Array, causes Assertion Failed when clearing Array in Data Table |
UE-171308 | [CrashReport] UnrealEditor-OutputLog!FOutputLogTextLayoutMarshaller::SubmitPendingMessages() [SOutputLog.cpp:836] |
UE-171932 | Intermittent access violation exception in QualityAssistEd plugin |
UE-168829 | Ensure opening or reimporting skeletal mesh with morph targets |
UE-172083 | CAD import crash due to high level of worker compared to available memory |
UE-157085 | CADKernel Tesselation crashes PC |
UE-170830 | [CrashReporter] UnrealEditor-CoreUObject!SavePackageUtilities::WriteToFile(FString const &,unsigned char const *,__int64) [SavePackageUtilities.cpp:544] |
UE-172023 | The migration tool don’t give a way to migrate engine content |
UE-166158 | MDL - Warnings and errors appear in output log when importing mdl files |
UE-159510 | Imported SolidWorks assembly animation very jittery |
UE-170633 | [3ds Max Exporter] Very long material name causes Importer to crash |
UE-168880 | Corona Opacity Map is not correctly referenced in exported material definition |
UE-166972 | Deleting entities with sub components in revit leaves ghost entities |
UE-167246 | Revit Datasmith Direct Link sends empty updates even when autosync is not enabled |
UE-166387 | Revit - Deleting array elements will not be synchronized via direct link |
UE-165951 | Revit - Deleting multiple objects isn’t auto synced on Unreal side |
UE-165098 | [Solidworks] MeshActor looses its mesh on Sync when Part changes |
UE-166481 | Sketchup - Chicken model texture is not transferred to Unreal via Datasmith |
UE-170131 | Solidworks udatasmith import misses materials when variants are in file |
UE-170644 | GLTFMaterialExporter error when cooking without editor content |
UE-170717 | Forest Pack meshes are labelled incorrectly in exported Datasmith Scene |
UE-169815 | Revit Curtain Wall Elements Export with Different Actor IDs when modified |
UE-167867 | Direct Link does not reconnect to SketchUp after re-opening .skp file |
UE-162340 | 3ds max emitter name uses file extension (and should not) |
UE-149596 | 3ds max - Body cutter not updating topology as expected via direct link |
UE-165758 | Revit - Decals on curved entities will sometimes scale inside the exported mesh |
UE-165897 | Revit - moving decals result in missing decal actor after synching via direct link |
UE-166152 | 3ds Max - Datasmith ribbon not available on localized versions of max |
UE-149604 | 3ds max - cutter body object definition not taken into account upon exporting |
UE-168100 | [Revit Exporter] DatasmithFacadeCSharp.dll is not digitally signed |
UE-169795 | MDL - Crash importing Basic_Material.mdl |
UE-168831 | DATASMITH: CAD conversion operation crashes with ‘out of memory’ |
UE-170317 | CAD import - Retessellate makes editor crash in 5.1 |
UE-168396 | Error when Importing STP file with TechSoft + CADKernel Tessellator |
UE-172041 | PLMXML crashes UE |
UE-164956 | [Solidworks] Animation is exported wrongly |
UE-168645 | [interchange] [gltf] transparency issues on models |
UE-172259 | Degenerated geometry with Sew and CADKernel |
UE-169100 | Revit 2023 is not recognized during the install of the Datasmith Exporter plugin with 5.1 |
UE-170666 | broken normals on step import |
UE-173413 | [GLTF] Wrong rendering for AlphaBlendModeTest.glb file |
UE-171558 | [interchange] [gltf] import crash on cesium man model |
UE-168984 | [interchange] [gltf] Editor crash on import of gltf file with embedded base64-encoded texture |
UE-169335 | Imported OBJ file adds material slot on mesh reimport |
UE-173833 | Synchronous import does not work with BP or python |
UE-170809 | Retain JPEG broken in Interchange Texture import |
UE-171660 | GLTF importer crash with array out of bounds |
UE-168666 | [interchange] [gltf] geometry missing |
UE-168141 | Sub Levels not exporting correctly as USD |
UE-170884 | USD Stage - File > New does not create a new layer and not opening USD Stage at its root |
UE-162466 | USD - Selecting prims via Selection Sync doesn’t update the prim properties panel |
UE-147149 | USD - All animation curves on lights are flatten upon saving a key |
UE-171227 | USD - Fix test_materials failing on Release-5.1 |
UE-162325 | USD - Fixup the assignment operator for UE::FSdfPath |
UE-170536 | [Dataprep] Dataprep editor’s material assets are flagged as dirty when opening a dataprep asset |
UE-173360 | [Dataprep] Crash when committing after overriding a material on an HISM |
UE-169712 | Preview Mesh does not disappear after releasing the Keyboard Shortcut |
UE-172352 | Source control python tests are failing |
UE-169054 | The Packaging Complete! toast does not appear after a package has been successfully built |
UE-171644 | Text in an Editable Text component remains unchanged when set to an empty value |
UE-173475 | UE 5.1 Localization warnings |
UE-170004 | Crash when delete array in row with the datatable |
UE-168398 | CrashReporter and Insights windows lose text characters |
UE-173588 | It’s no longer possible to use some characters (space, &,…) in the Widget Tree |
UE-169413 | UMG: Drag-drop widgets get stuck at (0, 0) |
UE-167655 | You can edit the default theme in Editor Preferences |
UE-172458 | Editor - Editor crash when ungrouping and moving assets to a folder in outliner |
UE-173066 | Content Browser filters don’t save their state |
UE-167103 | User Parameters and User Parameters Hierarchy windows are missing an icon |
UE-167654 | Closing the Theme Editor resets the theme you are editing back to default |
UE-169534 | Deleting a custom filter that is active in multiple Content Browser tabs causes a crash |
UE-173990 | Splash screen shows incorrect version when launching unreal engine from RelTestB launcher |
UE-171589 | Signing disabled in manual Release Builds in UE5 Horde |
UE-172709 | GitDependencies - Lacking Error Message Details on Download Failure |
UE-170501 | GitDependencies - Hides Error due to System.PlatformNotSupportedException: Thread abort is not supported on this platform. |
UE-170349 | File date/time mismatch from UE5ProgramRules and UE5Rules causes InstalledEngineBuild to fail |
UE-169931 | Generated Installed build Windows only quicklaunch fails because Platforms\Hololens\Binaries directory non-existant |
UE-173432 | Engine Build Version is still 5.1.0 |
UE-173228 | Epic Launcher Build is distributing Unsigned Exes & DLLs in Engine\Source |
UE-173226 | Epic Launcher Build is distributing Unsigned Exes & DLLs in Engine\Plugins |
UE-173224 | Epic Launcher Build is distributing Unsigned Exes & DLLs in Engine\Extras\ThirdPartyNotUE |
UE-173222 | Epic Launcher Build is distributing Unsigned DLLs in Engine\Binaries{Platform} |
UE-173221 | Epic Launcher Build is distributing Unsigned DLLs & Exes in Engine\Binaries\Thirdparty |
UE-172184 | Epic Launcher Build is distributing Unsigned DLLs and EXEs |
UE-171184 | Generated Installed build includes Platform Automation.json files when not included |
UE-170728 | D3D12 DLLs should not be signed by Epic certificate when building the installed engine package |
UE-168823 | Build and hardware metadata and crash session are missing from the log file |
UE-169706 | Using Build Solution command in VS2022 causes build errors with UE 5.1.0-preview-2 |
UE-170063 | UnrealVersionSelector crashes on Exit |
UE-169184 | Editor only soft objects paths are getting cooked |
UE-171910 | Stack corruption with weak object property getters and setters in Blueprints |
UE-173586 | Inline bulk data cannot be reloaded when loading from loose cooked files |
UE-171003 | TTuple can’t be visualized properly in the debugger |
UE-168920 | bPromoteOutputLogWarningsDuringPIE does not promote warnings to the message log |
UE-171556 | Infinite wait(s) in AsyncLoading2 |
UE-171678 | UnrealPak crash on repack |
UE-164800 | Crash when opening a first person blueprint template |
UE-170012 | Filesystem backend cannot push payloads properly |
UE-172649 | Virtualizing a package can fail due to source control bug |
UE-170874 | LiveCodingConsole crashes with an Invalid Opcode on some hardward |
UE-161017 | iOS - Build failure - can’t find path specified - marketplace.dll in UE5 |
UE-172921 | C# UHT fails to recognize delegates declared in another class’s namespace |
UE-172213 | C# UHT doesn’t issue error when a header includes itself |
UE-172101 | C# UHT doesn’t properly detect function parameter name shadowing |
UE-172027 | C# UHT doesn’t display the level of circular include file checking that C++ UHT does |
UE-172006 | C# UHT doesn’t require a trailing ‘;’ after a delegate definition where C++ UHT does |
UE-172004 | C# UHT doesn’t pickup comments between the property declaration and assignment or semi-colon. |
UE-172024 | C++ UHT and C# UHT differ slightly in how they handle combination of document comments |
UE-172075 | C# UHT allows for preprocessor directives in a class inheritance list |
UE-172197 | C# UHT incorrectly allows TArray<TObjectPtr<>> in UFUNCTIONS |
UE-170815 | C++ UHT generates circular inclusion errors indefinitely |
UE-170817 | C# UHT improperly generates a conflict between a function and a property |
UE-173197 | Poor performance when doing shadow detection in C# UHT |
UE-173198 | C# UHT fails to generate an error when const is used inappropriately in a function or property declaration |
UE-168499 | C# UHT fails to generate accessors for sparse data when child class has same sparse structures as parent |
UE-172240 | Improve performance issues when reading files in C# UHT |
UE-172008 | C# UHT allows TRUE and FALSE (case insensitive) to be used as enumeration value names. |
UE-172082 | C# UHT allows exponential notation in specifiers |
UE-171886 | UHT fails to detect recursive structure via TArray |
UE-173321 | C# UHT fails to generate errors when a UPROPERTY appears in a native interface |
UE-173985 | Root Motion broken on client |
UE-171141 | LogGameplayTags: Warning: Error parsing FGameplayTagQuery! when utilizing Soundscape Palette Playback conditions |
UE-173174 | Only exactly matching structures are considered compatible |
UE-172710 | Find in Blueprint causes short type name warnings and can stall the editor |
UE-170888 | Duplicate actions appear in the Blueprint graph right-click menu for AddComponent node actions when Context Sensitive is checked. |
UE-171504 | InstanceOnly UProperties accessible in Blueprint |
UE-172915 | Expose on Spawn option removed from BP Editor for User Created Structs after Migrating |
UE-55663 | Spaces in SCS component variable names carry through to the component template object name. |
UE-172641 | AbilityTask_NetworkSyncPoint can cause duplicate Gameplay Effect applications |
UE-171406 | Crash when getting input action value from a component |
UE-170969 | Various geometry script structs (eg all the FGeometryScriptXXXList structs) do not work properly in Python |
UE-170422 | GeometryScript_TextureUtils.sample_texture2d_at_uv_positions in python |
UE-171047 | serializing FDynamicMesh3 with skin weights attributes doesn’t work |
UE-169716 | [5.1.1] The presence of a named reroute node in a landscape material prevents the material to render propertly in ES3.1 |
UE-171960 | Crash when adding LayerInfo objects to layers on a landscape |
UE-169387 | Don’t allocate landscape heightfield collision component scene proxies when Collisions display is off |
UE-173330 | Saving Level Breaks Landscape |
UE-168633 | The presence of Set Material Attributes in a landscape material prevents the material to render propertly in ES3.1 |
UE-170113 | Assert when opening the landscape editor after having activated ES3.1 preview mode at least once |
UE-169246 | Assert when resizing a landscape with a splines component |
UE-172394 | Random crash when loading scene with landscape in the editor |
UE-168457 | GDK packaging fails if the project folder name doesn’t match the project name [5.1 regression] |
UE-169934 | Performing an incremental build on a C++ project in XCode creates a CFBundleIdentifier warning |
UE-168424 | NSMicrophoneUsageDescription in Info.plist fails to prompt for microphone usage |
UE-159372 | Lumen appearing with blue lighting on Mac when selected with a physical click |
UE-168643 | UnrealFrontEnd contains warning: LSMinimumSystemVersion of ‘10.9’ is less than the value of MACOSX_DEPLOYMENT_TARGET ‘10.15’ - setting to ‘10.15’. |
UE-175385 | Packaging tvOS in Shipping Configuration Initially Fails |
UE-166909 | Packaging for iOS using Metal 3.0 fails to compile with Assertion failed: OutTargetDesc.version |
UE-171362 | GPUScene breaks movable objects on some mobile devices |
UE-174867 | Packaging an iOS C++ project from Windows fails with Game target not found. Game target is required with -cook or -cookonthefly |
UE-170743 | Fatal error when using TargetSDK 31 on Android 12+ |
UE-168197 | Decal opacity has no effect on Android device with MALI GPU |
UE-173781 | AssetRegistry can crash trying to access directories on Android with PAK files |
UE-168098 | Project Launcher iOS DLC wizard Create Profile button is permanently disabled |
UE-169212 | Dns.GetHostEntry(Dns.GetHostName()) could cause error if GetHostName() doesn’t end with .local on Mac in AFS |
UE-174364 | Launching onto tvOS from Mac fails with ApplicationVerificationFailed error |
UE-171899 | IOS Packages made on Mac will not install on to IOS Device |
UE-169443 | Mobile preview crashes on Mac when Mobile Deferred is enabled and Preview Rendering Level set to iOS Shader 3_1 |
UE-171247 | ‘Missing precompiled manifest’ error when building code plugin for Android |
UE-168767 | Crash in iOS WebBrowser with JS message callback after widget is destroyed |
UE-173383 | FIOSPlatformMisc::SetBrightness results in crash |
UE-170079 | Requesting Android Permissions causes an Ensure on Android Devices |
UE-173021 | Firebase needs update to deal with TargetSDK 31+ on Android 12+ crash |
UE-172732 | Android WebBrowser 3D mode with Vulkan RHI has a memory leak |
UE-175098 | Apps Fail to Show in Menu Upon Successful Quick Launch from Mac to tvOS |
UE-173261 | Packaging for Android results in an error referencing :app:assembleDebug |
UE-172945 | CustomDepth is broken on mobile OpenGL |
UE-172305 | Scene captures always use a SceneColorRT without Alpha so the Inv Opacity in A doesn’t work on mobile |
UE-173382 | ARCore: Camera Passthrough not working (again) |
UE-168968 | Excessive spam when cooking a project with 3+ shader platforms |
UE-169274 | Haptics not behaving as expected on Vive Pro |
UE-162569 | Hand rendering can easily render the right hand 18 times, leading to unexpected performance drop |
UE-169219 | HoloLens MRMesh crashes when collisions are enabled |
UE-168431 | OptimusTest - Mesh is missing material and animation after packaging for console. |
UE-169342 | Very Slow Transaction When Creating/Applying a New Material in CitySampleVP |
UE-172650 | Self Shadow Only option no longer works (CSM) |
UE-170839 | Brings 5.1.1’s TSR to parity to S23.00 |
UE-156104 | Graphical issues and textures blinking in lyra packaged game |
UE-167008 | Fatal error: Consumed 67108864 lock free links; there are no more (memory leak) |
UE-169811 | nDisplay/MultiGPU - Material driven by a Render Target texture seems to not transfer correctly to second GPU |
UE-172476 | Velocity not written from translucent material when velocity is in depth pass |
UE-169003 | Server using -useperfthreads command line causes crash if rendering thread is required for function execution |
UE-171049 | Fix crash in FVirtualTextureTranscodeCache::GetTaskEvent() |
UE-173653 | Dragging in multiple Planar Reflection quickly crashes the engine |
UE-170986 | SkyLight is not affecting the volumetric fog |
UE-169169 | Crash after selecting Shader Cook Statistic on a Material in a project that has been cooked |
UE-167771 | [Crashreport] UnrealEditor-Niagara!FNiagaraSubmixListener::UnregisterFromSubmix() [NiagaraDataInterfaceAudio.cpp:85] |
UE-168130 | Niagara_Advanced_Particles has erratically flashing lights when entering the level |
UE-171149 | Changing static variables doesn’t change the compilation results |
UE-171712 | Crash when closing a Niagara System after toggling Performance view off |
UE-165459 | Exposed Niagara User Parameter Enums are displayed as Integers |
UE-167819 | Ensure/long hitch when attempting to ctrl+drag pins in scripts |
UE-167083 | Add Parameter button in the User Parameters window doesn’t follow UX conventions |
UE-167961 | Setting a parameter’s description in the Hierarchy Editor doesn’t generate a transaction |
UE-167814 | Renaming an emitter breaks references to its Emitter namespace parameters |
UE-169013 | Crash with ShaderParametersMetadata |
UE-169698 | Vector user parameters animated in sequencer stop working if their type is changed to position. |
UE-169692 | User parameters do not restore properly after animation with sequencer. |
UE-169007 | Crash when saving a sequence which is animating a user parameter that has been changed from a vector 3 to a position. |
UE-169462 | Template Shader Files Are Missing Final NewLine |
UE-171966 | Intel cards have issues when connecting over remote desktop |
UE-168681 | Saloon Lumen scene crashing on Nant Stage |
UE-174753 | nDisplay View rendered on 2nd GPU in mGPU (SLI) takes significantly longer than the same view in first GPU. |
UE-157521 | Point and Rect Lights on Mac do not cast or project any light |
UE-166840 | Lyra - Texture Streaming Pool going past its budget with material issues noted in-game when ran with -vulkan |
UE-171261 | Valid PSOs are filtered out from manual PSO cache |
UE-171038 | Cascaded Shadowmaps missing from instanced folige in Release 5.1 |
UE-170639 | GPU crash due to invalid memory access when GetLightGridLocalLighting calls ComputeSimpleSubsurfaceTransmissionFromVirtualShadowMap |
UE-168171 | Geometry Collection Cache Mode recording that has shattered on the ground shows that Collection Freeze when switched to Play and simulating again |
UE-160604 | Chaos Crash in -game but not editor |
UE-171303 | [CrashReport]UnrealEditor-Chaos!Chaos::FPhysicsSolverBase::GetExternalDataLock_External() [PhysicsSolverBase.h:677] |
UE-171427 | Jitter on Cloth when running at fixed frame rate |
UE-170798 | Simulated Cloths can receive strong impulses when reset. |
UE-171441 | Cloth simulation blows up with nans when partially exposed to a velocity/force field |
UE-170034 | Performance : Geometry collection InitializeSharedCollisionStructures is slow for GC with high number of triangles |
UE-168755 | Geometry collection replication fails to replicate on the client |
UE-171808 | Crash when destroying a geometry collection at runtime |
UE-168459 | Complex queries and trimesh collisions returning incorrect materials in multi-material meshes |
UE-173435 | Very large triangles might be missed during physical queries on Complex collision mesh |
UE-169956 | Crash when trying to make texture arrays from sources rather than imported dds |
UE-169691 | ResourceMem pointer uninitialized |
UE-169464 | VT greyscale textures displaying as red in thumbnails and texture viewer |
UE-173257 | Virtual Production Templates still contain dependencies to SteamVR and Oculus deprecated plugins |
UE-168926 | UV light card labels display in editor but not on stage wall |
UE-173606 | TextureShare DepthBuffer access improvements |
UE-172769 | [Mac] VirtualScoutingEditor fails to load in editor build |
UE-169402 | Investigate stage monitor settings not getting saved in game.ini |
UE-169315 | Distortion Channels not displaying in loaded level sequences |
UE-171607 | Editor can crash when opening a LensFile |
UE-170198 | DMX - DMX Library performs below expectations |
UE-168614 | DMX - Pixel Mapping - Attribute selection enum dropdowns don’t work. |
UE-167471 | Contextual New Fixture Type option broken |
UE-166884 | Copy-paste doesn’t work in the DMX Patch Window |
UE-167362 | DMX - Selecting a mode in one DMX Library causes the mode being displayed in any other open DMX Library |
UE-172559 | DMX Pixel Mapping - Undo doesn’t work for common patch settings |
UE-174169 | DMX Fixtures - Duplicating fixtures in the level causes shared MIDs and prevents from rebinding to another fixture patch, resulting in broken source and duplicate |
UE-168615 | DMX - Fixture Mode Channel Span calculates incorrectly in UI |
UE-168594 | DMX - Library Mode settings does not get a scroll bar. |
UE-172651 | DMX - DMX Library and PixelMapping in some cases take needlessly long to redraw |
UE-167220 | DMX - Fixture patch multi select isn’t working as expected if a fixture as been selected from the left UI first |
UE-166900 | DMX - An oboslete warning shows in fixture patch view if a fixture only specifies a matrix but no functions |
UE-167224 | DMX - Auto assigning a fixture patch after adding Matrix function is not working on the first try |
UE-170844 | LiveLink preset exec commands broken when used with some command line |
UE-173648 | Capture immediate drops frame for no reason |
UE-172723 | Media I/O - Capture option Crop/Center return on the top left instead |
UE-170134 | Aja media source picker doesn’t show SDI port |
UE-166928 | Media output audio issue with drop frame framerates |
UE-169641 | Contextual Process EXR doesn’t process unless user picks an EXR file. |
UE-167821 | Remove Remote Control Behavior Blueprint from Create Asset Menu for 5.1 |
UE-139273 | Dynamic Material Instance - Copy to Original does not immediately update value in original material instance if it’s open |
UE-169991 | Stage App - Flags can’t be created from the app without flickering |
UE-170606 | Stage App - CCWs are created at wrong coordinates |
UE-172452 | Duplicate RCP Controllers retain the Id of the Template RCP Controller |
UE-172451 | Changing Exposed Color from Array in RCP causes Undo/Redo to stop working |
UE-172453 | Duplicating RCP does not recache the Labels to Ids (i.e. CacheLabels not called in PostLoad) |
UE-169570 | ICVFX Panel - Translucent Sort Order Is Sometimes Incorrect |
UE-164819 | nDisplay - Editor crash when clicking on actors in the ICVFX Panel viewport |
UE-165881 | UV lightcard translucency sort priority not working as expected. |
UE-169175 | RootActorOwner is not always set for DisplayClusterLightcardActors |
UE-170077 | Missing scope lock for syncdata |
UE-173537 | TextureShare Samples and SDK missing in Extras\VirtualProduction folder |
UE-171232 | nDisplay MRQ support for user defined eye points broken/unsupported |
UE-174773 | Missing API for nDisplay custom data share |
UE-170208 | ICVFX Panel - Proxies are added to renderer multiple times |
UE-167800 | Interactive changes from In-Camera VFX widgets are not transacting to nDisplay until mouse is released |
UE-169015 | Editor crashes when adding an actor with no nDisplay config selected inside In-Camera VFX window |
UE-165973 | Color modes RGB/HSV are inverted in In-Camera VFX Color grading properties |
UE-165871 | ICVFX Panel widgets missing reset buttons |
UE-169328 | Color Correct Regions (and windows) blocking objects in cryptomatte passes |
UE-173558 | Multi-User - Assert after non-persisting nDisplay configurator changes from a sub-level |
UE-170974 | Sequencer Playlist - Triggering a playlist will crash every other editor on a Multi-user session |
UE-174166 | Switchboard Unable to Launch Multi-User Slate Server in Launcher Builds |
UE-172172 | Crash on saving map containing VCamComponent |
UE-172617 | VCamActor Widget is added to Viewport Multiple Times |
UE-171473 | VCam Actor is missing its Output Provider by default |
UE-108144 | Vcam - Search Actor does not show result for VCamActor |
UE-150684 | When enabling VCam in a MU session, users not assigned a VP role will also control the VCam |
UE-168482 | Alt-F4 while in VR Mode causes editor crash |
UE-167744 | Can’t exit Virtual Scouting until interaction profile promise is fulfilled |
UE-174127 | Fix crash in HLOD cmdlet related to landscape |
UE-168649 | Fix Replace Actor causing invalid content bundle id |
UE-168651 | Crash when attempting to Make Current Data Layer(s) with a deleted Data Layer |
UE-166947 | Deleting a Data Layer through context menus retains the deleted layer’s properties in the Data Layer Outliner’s Details panel |
UE-168486 | Pinned state on unloaded actors is not available |