Unreal Engine 5.0 Released

There is a bug in that greatly reduces the precision of actor transforms. I have reported this bug but just in case ill post here as well. It affects all versions of even -main.

The test project is here: https://drive.google.com/file/d/10HnvQQh9Z1M6QZ_bsf1CyHTLRwnLitC4/view?usp=sharing

This is what to look for:

And here is a video demonstrating it (the movement of the dark mesh is not smooth it moves in small increments):

I would really like to know if this is a known issue and if it is planed to be fixed or not. Please someone from the forums staff if you can find this out, it would help me a lot with planning things for my project. My project can not move to because of this. :(. I was hoping to move with .1 but current main still has it so…

When I heard about 64 bit coordinates I was thrilled but it turns out some things are MUCH worse than they were with 32bit ones.

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