DXDiag is attached, Modem/Router is Arris NVG589 for ATT UVerse 18MBps.
The machine running the UE4 editor:
Case: Chieftech Scorpio Silver TX1/T1 Full Tower
Motherboard: Gigabyte F2A85XM-D3H Socket FM2
Processor: AMD A8-6600K APU with Radeon™ HD Graphics (4 CPUs), ~3.9GHz
Operating System: Windows 10 Pro 64-bit (10.0, Build 10240)
System Manufacturer: Gigabyte Technology Co., Ltd.
BIOS: BIOS Date: 04/08/2013 Ver: 04.06.05
Memory: Ballistix LED 8192MB RAM DDR4 (AMD/XMP Profile)
Page file: 2171MB used, 5967MB available
DirectX Version: 11.2
Videocard: Gigabyte AMD Radeon HD 5770 GDDR5 1GB (Approx. Total Memory 4850MB)
ATI Driver Version: 15.8
Current Display Mode: 1920 x 1080p (32 bit) (60Hz)
Display: Philips Smart LED 46" FTV
Driver Model: WDDM 1.3
Driver Version: 15.201.1151.0
Driver Date: 08/21/2015
TV Sound: AMD HDMI Output (AMD High Definition Audio Device)
Built-in Sound: Realtek HD
Speakers: Creative Labs Inspire 4.1 EAX
Mouse and Keyboard: Logitech M215 and K360
It impacts all devices connected, like Samsung Galaxy Note 2 (SGH-I317) (Android 4.4.2 with SE Policy Enforced June 24 2015), iPad 2 with IOS 8 (haven’t downloaded iOS 9 yet), Apple iTouch 2, Toshiba Thrive, Toshiba Satellite, Inspiron 530 (About identicle configuration as the UE4 editor one only with an NVIDIA Galaxy GT220 video card and Intel Core2 Quad Core processor 8GB RAM, Windows 10 Pro, Etc.), Etc…
I have Unreal Tournament Port enabled on the modem/router, I’m puzzled as to the data coming out from the editor and why it does it simply when the editor is opened and project loaded but not playing.
It doesn’t seem to matter the hardware, it’s whenever I open the editor it seems to send out a bunch of data that all devices ethernet and wireless adapters download the entire time the editor remains open.