UE-125019 VPRoles not set by Switchboard
sure?
Please fix virtual joysticks. they are broken AF they are either full on or full off. there is no gradual motion anymore. seems like someone broke them. was working great till i use 4.27
Yeah - Steam still appears broken in 4.27.1 Have you had any luck with working around this?
No we have had to revert our work to 4.26
Do you know if this is possible using UE installed through Epic Store?
Going through the GitHub version of UE allows me to build a project to a .dll with the exported UELibrary_Init/Tick functions.
But doing the same using the installed version requires me to add a bOverrideBuildEnvironment = true
to .Target.cs, but upon compilation the project .dll doesnât have any of the UELibrary functions exported.
As far as I know this is only supported on a Source Build due to the unique environment requirement.
4.27.1 the same crash. I loaded the debug symbols and found out that it is caused by one of my ustructs which was declared but not used. Okay, this is not normal but can be tolerated. I deleted the ustruct. Then at 95+% there was another crash related to oodle textures, more precisely to an oo2tex() function. The file with this function was absent from the debug symbols, so I couldnât even debug it properly.
GPU Lightmass strikes again:
Assertion failed: SizeX != -1 && SizeY != -1 [File:E:/UE4Source/UE-oculus-4270-release-1650/Engine/Source/Runtime/Engine/Private/ShadowMap.cpp] [Line: 619]
UE4Editor_Core!AssertFailedImplV() [E:\UE4Source\UE-oculus-4270-release-1650\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [E:\UE4Source\UE-oculus-4270-release-1650\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
UE4Editor_Engine!FShadowMap2D::AllocateInstancedShadowMap() [E:\UE4Source\UE-oculus-4270-release-1650\Engine\Source\Runtime\Engine\Private\ShadowMap.cpp:619]
UE4Editor_GPULightmass!GPULightmass::FScene::ApplyFinishedLightmapsToWorld() [E:\UE4Source\UE-oculus-4270-release-1650\Engine\Plugins\Experimental\GPULightmass\Source\GPULightmass\Private\Scene\Scene.cpp:2769]
UE4Editor_GPULightmass!GPULightmass::FScene::BackgroundTick() [E:\UE4Source\UE-oculus-4270-release-1650\Engine\Plugins\Experimental\GPULightmass\Source\GPULightmass\Private\Scene\Scene.cpp:1739]
UE4Editor_GPULightmass!FGPULightmassModule::EditorTick() [E:\UE4Source\UE-oculus-4270-release-1650\Engine\Plugins\Experimental\GPULightmass\Source\GPULightmass\Private\GPULightmassModule.cpp:95]
UE4Editor!FEngineLoop::Tick() [E:\UE4Source\UE-oculus-4270-release-1650\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4922]
UE4Editor!GuardedMain() [E:\UE4Source\UE-oculus-4270-release-1650\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
UE4Editor!GuardedMainWrapper() [E:\UE4Source\UE-oculus-4270-release-1650\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!LaunchWindowsStartup() [E:\UE4Source\UE-oculus-4270-release-1650\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UE4Editor!WinMain() [E:\UE4Source\UE-oculus-4270-release-1650\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UE4Editor!__scrt_common_main_seh() [D:\a01_work\26\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Any idea what it could be ?
Using 4.27.0
Steam is still broken unless youâre using a source build with the SteamCore plugin / the devâs hotfix apparently. This is a pretty big deal and not sure how it hasnât been fixed yet. Just wasted two days trying to figure out whatâs going on.
Planning on adding steam achievements, would appreciate a fix if it doesnât work in 4.27.1 without source building.
UPDATEâThe 4.27.2 Hotfix is now live
Fixed in 4.27.2
Issue | Summary |
---|---|
UE-135360 | Crash when loading a level with the niagara editor open. |
UE-135264 | Reflex BP library inclusion |
UE-135052 | Black screen when playing in editor with Android Vulkan preview with VR Template |
UE-134952 | Packages do NOT automatically start when performing a LaunchOn for iOS and tvOS devices |
UE-134906 | No audio when coming back from background on iOS 15 |
UE-134900 | Key input by Sequencer is missing in FBX output of parent-child actors |
UE-134873 | nDisplay - Enabling verbose logging would sometimes cause sync errors related to game time. |
UE-134675 | GetDefaultBrush crash opening levels with 2 WorldSettings |
UE-134608 | Platform Stats are not populated by information in material editor on Mac |
UE-134584 | Trying PIE the level causes warnings Accessed None trying to read property SceneCaptureComponent2D and getting Black viewport with a lot of errors |
UE-134545 | 4.27 release does not contain UnrealVS for VS2022 |
UE-134424 | No sound plays when using Oculus Spatialization Plugin |
UE-134421 | No sound plays when using Built-In Spatialization or Simple ITD plugins |
UE-134348 | Crash when adding Rectangle Lights to a game with multiple players while Raytracing is enabled |
UE-134345 | Machine with only Visual Studio 2022 fails to generate project files with default configuration in 4.27 |
UE-134304 | All sRGB textures are broken on M1 Macs |
UE-134268 | GitHub 8592 : Trying to unbind from wrong delegate. |
UE-134255 | Game framerate decreases over time on macOS Monterey |
UE-134235 | Crash when attempting to launch with -game |
UE-134093 | Levels with ChildActor hierarchies greater than 4 deep can crash on load |
UE-134035 | Solidworks - Color is not being transferred both via Sync and Auto Sync via Direct Link |
UE-133991 | Solidworks direct link: does not support modification of features on assembly |
UE-133990 | Solidworks directlink : moving a part from an assembly makes it disappear |
UE-133988 | Solidworks DirectLink Assigning a material on a part in an assembly does not sync |
UE-133941 | Alias importer does not recognise Alias 2021.3.1 version |
UE-133702 | Python 3.7 _ctypes depends on libffi.so.6 which is not found on newer Ubuntu versions |
UE-133509 | WinGDK DX11 non-unity compile errors |
UE-133503 | When the EOS login requires refreshing, request the platform auth token when EAS is not being used |
UE-133482 | Actor label is shorten if its length is bigger than 50 chars |
UE-133438 | Add a missing implementation of find by id for sessions |
UE-133425 | Crash caused by not threadsafe use of FCodecPacket in PixelStreamingVideoEncoder |
UE-133338 | Missing region copy in Vulkan RHI to support multiviewports in nDisplay |
UE-133251 | Fix a bug of mismatch depth access from modulated shadow |
UE-133122 | Package for distribution fails to compile game target. |
UE-133113 | Sequencer frame range progression is not continuous |
UE-133033 | Black screen on some iOS devices when project has MobileHDR disabled |
UE-133025 | Memory Leaks in Data Interfaces |
UE-132975 | nDisplay - Crash when setting Vioso projection policy |
UE-132930 | Datasmith Material Std_Translucent is missing its Normal Map properties |
UE-132915 | Direct Link: Crash when loading GLTF file from destination source |
UE-132901 | Set Texture Object on Niagara Components no longer works for render targets. |
UE-132885 | Rhino Datasmith plugin - UI - Wrong labels when reducing toolbar |
UE-132841 | Lightcard are casting shadows and should not. |
UE-132833 | path tracer show flag is disabled in shipping builds |
UE-132817 | Fix to have GetEpicAccountIdAsync always fire its delegate |
UE-132764 | Take Recorder warning when closing take recorder and reopening sequencer |
UE-132757 | Pixel Streaming crashes when running AMD |
UE-132744 | OSS Steam: SteamSocket listen connections do not work after poll group changes |
UE-132596 | [CrashReport] UE4Editor-NiagaraEditorWidgets!FNiagaraDataInterfaceMeshRendererInfoDetails::GenerateRendererList() |
UE-132568 | Pixel Streaming scripts do not work on non-AWS clouds and are not accepting additional arguments. |
UE-132554 | GitHub 8544 : Post Session creation, setting the SessionId in the named session list. |
UE-132548 | Session can be seen in the portal but not in the a user |
UE-132540 | Unable to set Mesh Renderer Info source renderer |
UE-132486 | USD - Incorrect skeletal animations |
UE-132484 | OnlineSubsystemEOS doesnât cleanup session on lobby join fail |
UE-132432 | Remote Control - Rebind all button is missing |
UE-132428 | [CAD Import]-Asset Reimport doesnât update geometry modifications |
UE-132405 | Datasmith - Revit: geometry and material ids change on resync |
UE-132399 | Gamepads no longer work in tvOS15 |
UE-132392 | Naviswork - wrong number version in runtime info. (4.27.2) |
UE-132313 | Linker error caused by duplicate symbols in HardwareEncoders |
UE-132157 | Update engine version to 4.27.2 |
UE-132133 | Remote Control API - Tempalte panel does not rebind properties in color list |
UE-132106 | Remote Control API - Rebind to unbound properties returns an empty list |
UE-132101 | Switchboard - GenerateProjectFiles should not be attempted if Build Engine is disabled |
UE-132072 | Several STR-106 violations detected |
UE-131989 | Setting correct value for LocalUserId options field in QueryStats |
UE-131978 | GitHub 8524 : Fix for infinite loop in FRealtimeGPUProfilerFrame::FNameSet |
UE-131976 | Duplicate iccp chunk warnings for 4 pngs |
UE-131975 | Sequencer crashes when using Transform variable added to Scene component BP |
UE-131963 | UBT does not generate VS2022 project files by default |
UE-131849 | DatasmithRhinoExporter - Crash when trying to export brep with subobject material |
UE-131839 | Switchboard - cwrsync fstab file missing from installed build |
UE-131800 | Nondeterminism when Serializing Sound Waves |
UE-131780 | Crash adding a module to an emitter with nodes that have been copy/pasted from another build |
UE-131731 | LDR crashes editor on Mac |
UE-131722 | DerivedDataCacheCommandlet is skipping some assets, causing incomplete fill of DDC |
UE-131716 | Default material is present even if it is not used by the mesh |
UE-131542 | Fix the error generated by attempting to add an empty keyword list to a EOS lobbyâs attributes |
UE-131541 | Fix the missing user auth for reading leaderboards around a given rank |
UE-131540 | Fix ReadLeaderboardsAroundRank always returning false |
UE-131538 | AutoLogin should only check for EAS login credentials when the OSS is configured to use EAS |
UE-131537 | Fix GetLoginStatus() not responding the bUseEAS flag and returning false when EAS is disabled |
UE-131514 | WinGDK does not enable PSO caching |
UE-131503 | Remote Control Preset - Crash when calling OpenLevel function remotely |
UE-131498 | Remote Control - doesnât work with actors on different levels |
UE-131423 | Crash scrubbing media track |
UE-131410 | UpdateTexture2D_RenderThread using wrong size when running on RHI thread |
UE-131401 | Crash in simulate - scene capture/texture share? |
UE-131396 | Crash - Related to Geometry Cache Actor? |
UE-131354 | Creating a Blank BP Project with Starter Content Loads Into an Empty Level |
UE-131314 | USD Stage - Crash when importing three_solids.usda file |
UE-131249 | Switchboard - disable ensure setting needs to be added to 4.27.2 |
UE-131206 | Crash adding subscene to a looped subscene - MovieSceneSequenceTransform.h - WarpCounts.Num() == NestedTransformsSize |
UE-131190 | Landscape Sample Data Interface only returns 0s for Value variables |
UE-131168 | Vioso / DM json based overrides ignored |
UE-131167 | MPCDI Projection policy missing origin parameter |
UE-131093 | GitHub 8477 : Update HLMedia plugin to work with DX12 |
UE-131057 | DMX - Output console, delete icon from a fader removes the last created fader and not the selected one |
UE-130950 | Despawning or Converting to Spawnable/Possessable a BP with a Control Rig Component causes incorrect mapping |
UE-130875 | DXGI? - Crash in editor and -game. D3D Device removed? |
UE-130871 | UMG animations donât restore state when calling PlayAnimation |
UE-130790 | FBulkDataBase::CreateStreamingRequest crashing on inline data |
UE-130753 | GitHub 8467 : [iOS15] Use xctrace instead of instruments to support xcode 13 |
UE-130680 | SkeletalMeshRenderData: Fix log statements |
UE-130679 | UnrealPak -diff always declares PakEntry1Invalid |
UE-130657 | Crash hit when closing out of Vulkan Mobile Preview (PIE) |
UE-130642 | Sketchup crashes deleting a scene component makes sketchup crash upon a direct link synchronize |
UE-130633 | USD - Crash when changing framerate of generated level sequence |
UE-130580 | [CrashReport] STableRow<TSharedPtr<FSCSEditorTreeNode,0> >::OnMouseButtonUp |
UE-130380 | Solidworks direct link does not work properly |
UE-130361 | GLTF in datasmith runtime - Crash when loading same file twice⌠|
UE-129930 | VR Template Right Menu Button opens menu on the left hand |
UE-129915 | Crash Ensure when performing r.HairStrands.DebugMode 6 on the TM-HairAndFur level |
UE-129880 | Crash in PackagedBuild when using GPU & Data Interfaces |
UE-129867 | nDisplay Overscan values missing from JSON file |
UE-129789 | Solidworks exporter does not support scale, scene orientation is different from CAD import and materials are missing |
UE-129785 | In-Editor Tutorials are unresponsive when selecting them |
UE-129764 | The materials are not purged using DirectLink |
UE-129754 | Remote control function filter auto clears out |
UE-129751 | WaterWaves asset data gets lost when opening an asset authored with UE4.26 on UE4.27 |
UE-129680 | Client crash in SWidget::HasMouseCapture |
UE-129627 | GitHub 8448 : HLMediaPlayer fixes |
UE-129605 | nDisplay - Output remap result is wrong if user moves viewports |
UE-129584 | Timecode alignment issues when running at 23.976 |
UE-129536 | CookOnTheFlyServer GetAdditionalCurrentIniVersionStrings: Remove static keyword added by accident; it is blocking the read of console variables after the first. |
UE-127955 | DatasmithRuntime: Crashing on simple UDS file import |
UE-127917 | Sketchup - Autosync does not function when deleting objects via keyboard Delete button (not hide) |
UE-127710 | USD file is imported with artifacts |
UE-127647 | GitHub 8429 : Vulkan.Build.cs: Fixed VulkanSDK search path |
UE-127452 | MPCDI lib should use engineâs libraries |
UE-127361 | HairStrandsVoxelization ClearBuffer issue in 4.27 with MH-attached Grooms converted from 4.26 |
UE-127318 | UBT Ignores Symlinks for Mac When Packaging |
UE-127208 | Load order change can result in classes not loading correctly, can lead to crash |
UE-127137 | UE4Editor-ControlRig!AControlRigControlActor::RemoveUnbindDelegate() [ControlRigControlActor.cpp:52] |
UE-127105 | EXCEPTION_ACCESS_VIOLATION UE4Editor-TextureShare.dll!FTextureShareModule::SendPostRender_RenderThread() |
UE-127039 | Direct Link - Revit - Crash synchronizing after resizing section box |
UE-126919 | DatasmithRhinoExporter - Fail to export Rhino 7 Mac |
UE-126886 | Crash when undoing resetting a Curve Data Interface to its default value |
UE-126833 | USD Stage - Animated USD Clipping in Camera Frustum |
UE-126574 | Crash when changing Render Scale of Erode Transform Pass |
UE-126542 | USD - Sublayer not rendered upon reloading stage |
UE-126492 | [CrashReport] UE4Editor-Engine!FSlateTextureRenderTarget2DResource::InitDynamicRHI() [SlateTextures.cpp:342] |
UE-126484 | [CrashReport] static void DispatchCheckVerify<void,<lambda_d24db9228de6de8f00fd80737dd7cbe1> > |
UE-126277 | Mobile Joysticks snap to edge upon any input |
UE-126237 | GitHub 8382 : FixedďźVirtual joystick always clamp |
UE-125931 | ODSC - Launching a newly created project via UnrealFrontend fails to load some materials and crashes |
UE-125930 | HiResScreenshot has incorrect masking when screenshot resolution scale does not match the viewport. |
UE-125073 | Splitscreen View2 influences translucency in view 1 |
UE-123648 | DEVICE LOST alt+tabbing in example project |
UE-122046 | QAGame crashes on Linux when enabling Ray Tracing and Support Compute Skin Cache |
UE-121026 | Remote Control API - WebApp Support NodeJS v16 |
UE-120807 | Crash in FGeometryCacheStreamingManager::UpdateResourceStreaming() |
UE-120355 | Light card guide spline twists at vertical point |
UE-120240 | CADWorker Memory leak ? |
UE-120237 | Frame rate drops drastically when ICVFX Screen Percentage is increased and does not recover when reverted |
UE-119869 | VCAM 2.0 - No signal on iPad from Mac OSX |
UE-119684 | ArchiCad - Export/Import- Tags seems incomplete in details |
UE-119683 | ArchiCad - DirectLink - Tags appears twice |
UE-119537 | GAME option of GenerateProjectFiles.bat does NOT work properly |
UE-119411 | [CrashReport] UE4Editor-MetalRHI!FMetalRenderPass::RestartRenderPass(mtlpp::RenderPassDescriptor) [MetalRenderPass.cpp:327] |
UE-118993 | Exporting assets hangs on pressing âSaveâ button when replacing asset |
UE-118526 | Web Remote Control Interface Widgets Breaking Grid on iPad |
UE-117578 | Adding or removing viewport in the nDisplay config isnât reflected in outlinerâs details panel |
UE-117314 | SketchUp - Crash when streaming the same 3D model from Sketchup to UE twice |
UE-116023 | Render crashes when 3D Text plugin generating text meshes on Mobile - VertexFactory.cpp] [Line: 210] Vertex buffer was not initialized! Stream 2, Stride 4, Name ColorOnly Mesh Vertices |
UE-115699 | Crash on multi viewport when streaming in sub level with rect lights |
UE-114755 | Media Tracks - Playback hitches across loop points, sequence loop end, and splits. |
UE-113767 | [CrashReporter] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1390] |
UE-109017 | Editor directs documentation to a URL that is not available when packaging for a platform with no SDK |
UE-82249 | Remove FPlatformMisc::SetEpicAccountId() API from UE4 |
UE-76783 | Explicitly named Nodes in InstalledEngineBuild.xml for UE4Client and UE4Server |
Just updated to 4.27.2. Packaging for Apple Silicon/Universal [experimental feature] is still broken.
Issue: https://forums.unrealengine.com/t/cant-build-universal-or-apple-silicon-binaries-on-m1-macbook/
For those of you running into compilation errors when building 4.27:
Iâd also suggest remove headlesschaosperf.
Hey all - we received some explanations/answers to the Steam issues:
In general, if you are using the Steam Online Subsystem or Steam Sockets and Unreal Engine 4.27, we recommend upgrading to Unreal Engine 4.27.2, as there are several important fixes to UEâs support for Steam in this hotfix.
Using Sessions
If you are using Sessions in your game, add the following under `OnlineSubsystemSteam`: bInitServerOnClient=true
If you are using Lobbies, you do not need to set this value.
Finished settings:
DefaultEngine.ini
[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
[OnlineSubsystem]
DefaultPlatformService=Steam
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
; If using Sessions
; bInitServerOnClient=true
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
Summary: If you are using sessions with the Steam online subsystem in 4.27.2 or later, set bInitServerOnClient
to true
in your Engine.ini
under the [OnlineSubsystemSteam]
module. This is required for the Steam online subsystem to initialize and if you do not enable this setting, creating and joining sessions will not work.
Lobby Details
Lobbies are essentially chat rooms that exist as peer-to-peer instances on Steamâs backend service. Unlike servers, no information about a lobby is available before joining, such as ping times or current number of other users. They are typically used for listen servers.
To set up a lobby, set the bUsesPresence
flag and the bUseLobbiesIfAvailable
flag to true
. You can set these in the FOnlineSessionSettings
object passed to the IOnlineSession::CreateSession
method in your C++ code.
Steam Sockets
In Unreal Engine 4.27.0, an issue with the `FUniqueNetIdSteam` structure prevented Steam Sockets from creating successful connections. This issue is fixed in 4.27.2 and later.Hey creating a session works now but people are still experiencing crashes once exiting a session!?
Itâs still broken.
Canât you guys restore it to how it was? if it ainât broke why fix it
Hi, I just upgraded to 4.27.2, when I go to package a game Iâm now getting the following errors:
UATHelper: Packaging (Windows (64-bit)): Running AutomationToolâŚ
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/Users/Tim/Documents/Karte/Karte.uproject BuildCookRun -nocompileeditor -nop4 -project=C:/Users/Tim/Documents/Karte/Karte.uproject -cook -stage -archive -archivedirectory=C:/Users/Tim/Documents/Karte/Ship -package -ue4exe=E:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.ex
e -compressed -ddc=DerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=Karte -clientconfig=Shipping -utf8output -compile
UATHelper: Packaging (Windows (64-bit)): Dependencies are out of date. Compiling scriptsâŚ
UATHelper: Packaging (Windows (64-bit)): BuildCMakeLib.Automation.cs(45,54): error CS1002: ; expected [E:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): BuildCMakeLib.Automation.cs(45,87): error CS1519: Invalid token â(â in class, struct, or interface member declaration [E:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): BuildCMakeLib.Automation.cs(51,57): error CS1002: ; expected [E:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): BuildCMakeLib.Automation.cs(51,90): error CS1519: Invalid token â(â in class, struct, or interface member declaration [E:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): BuildCMakeLib.Automation.cs(71,37): error CS1002: ; expected [E:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): BuildCMakeLib.Automation.cs(71,44): error CS1519: Invalid token â;â in class, struct, or interface member declaration [E:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): BuildCMakeLib.Automation.cs(92,49): error CS1002: ; expected [E:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): BuildCMakeLib.Automation.cs(93,46): error CS1001: Identifier expected [E:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]
âŚ
Any help on what is wrong would be appreciated.
E: Some further testing has revealed this seems to be a problem with VS2022, building with VS2019 no longer gets these errors.
anyone have issues with gpu lightmass on terrain? I have large areas that are just blackened or darker then should be⌠hard edges of blackness to lit⌠all sorts of weird stuff.
I always had issues with Landscape and lightmaps (CPULM or GPULM)⌠You are better off using single stationary/movable directional light for vast terrains.
i never had issues with cpu lightmass⌠and that is not an option. I need static lighting for performance and over cast shadows. Not to mention there are hundreds of spotlights on the terrain that need to be static and are also not effecting the terrain how they should be⌠super dark.
This release does not compile succesfully in VS2019⌠Please look into this⌠Itâs been long enough now.