UE-116816 |
Sketchup Datasmith Exporter Messages window vertical resize changes size of bottom margin for message field |
UE-117599 |
Sketchup - Updating material on Sketchup is wrongly affecting UE via direct link |
UE-117644 |
Fix nested looping sub-sequences |
UE-118438 |
Switchboard - nDisplay config canât be clobbered during sync when build engine is unchecked |
UE-118974 |
Duplicate sections in the .udatasmith when saving multiple times during the same session |
UE-118975 |
Wrong actorâs label when subassemblies are instantiated |
UE-118977 |
After importing .udatasmith in UE all materials instances are duplicated |
UE-119375 |
Sketchup - Extensions exporter menu buttons and its sections are not localized |
UE-119692 |
Level Snapshots - When a world object has fewer struct collection members than the snapshot object, struct members still show with data |
UE-121388 |
Editor stop working after changing MPDCI type in nDisplay configurator |
UE-121407 |
Crash in engine when secondary views are enabled with OpenXR on HoloLens |
UE-121500 |
VP Templates show Win64 as supported Platforms for the BlackMagic Plugin |
UE-121596 |
SolidWorks Datasmith plugin - DL - No update on parameters change (Color) |
UE-121939 |
Vcam2UI - Take Recorder does not record or save properly and can produce corrupt takes |
UE-121960 |
DisplayClusterConfigurationOCIOProfile variable type causes a crash |
UE-124675 |
[Datasmith Runtime] Unnecessary blockage of GC when building of static meshes |
UE-124717 |
4.27.1: Bump the version number for DS exporters and UE standalone installer |
UE-124924 |
Replacing placed actor with another class causes error |
UE-124969 |
Remote Control - Control panel and webapp values are not synced after rebinding a property |
UE-125019 |
VPRoles not set by Switchboard |
UE-125261 |
Simulcam Viewport video feed appears grainy / washed out |
UE-125278 |
nDisplay replace texture working in editor but not on nodes |
UE-126051 |
Cannot calibrate individual components of an nDisplay actor with multiple calibration points |
UE-126112 |
Retessellate breaks material slot association |
UE-126494 |
When launching via Switchboard and auto connect to MU session the sequencer MU buttons donât work |
UE-126571 |
Alias product version in Analytics is not reflecting the relevant information |
UE-120460 |
Datasmith plugin - Archicad Export & Direct-link with hotlinks crashes Archicad |
UE-123588 |
datasmith exported files end up with one master material per archicad material |
UE-119881 |
wire import crash on file generated by alias 2021.3 |
UE-126643 |
Alias Importer: Alias 2021 is not compatible with UE |
UE-117098 |
Hidden layers in SKP still exports geometry |
UE-121427 |
Crash when attempting to load File Media Source using image file in Media Player |
UE-121809 |
Datasmith Runtime metadata on scene objects is not imported |
UE-129778 |
[Regression] Solidwork exporter - Scene elements badly structured now |
UE-118373 |
Sketchup DS exporter - Texture duplication at export |
UE-121414 |
DMX - sACN unicast isnât received in the Editor |
UE-121563 |
DMX Monitor changes ports when altering project settings. |
UE-123655 |
DMX - Adding patches to DMX Library take recorder causes warnings to show |
UE-123658 |
DMX - Fix a crash when a library asset is present but cannot be loaded, e.g. because saved with a newer engine version |
UE-123693 |
DMX - Activity monitor triggers an ensure when user modify the universe range |
UE-121562 |
Pixel Mapping fails in packaged build using Material or UMG source |
UE-121810 |
DMX - UI for Universe view stuttering with specific scale |
UE-121141 |
Effect of ColorCorrectRegions (CCRs) not being excluded when added to hidden actors or layers of nDisplay inner frustum. |
UE-126298 |
Sequencer Playback Manager - pause / hitch on take recorder |
UE-117679 |
nDisplay Nodes Crash After Lightmass Bake |
UE-119954 |
Level snapshots donât automatically re-populate if you change levels |
UE-124739 |
Per Viewport CC Reset Button Zeroes out RGBY Rather than Resetting to 1.0 |
UE-118783 |
Light bake transfer killed MU server |
UE-121191 |
Remote API - MIDI and Booleans seem to be bugged |
UE-126043 |
nDisplay - Playback sequence doesnât transact to nDisplay render nodes |
UE-127644 |
CCR - Priority not transacting on nDisplay render nodes |
UE-121443 |
Geometry showing incorrect perspective when rotated - nDisplay config |
UE-121463 |
Output remap crash while saving ndisplay config |
UE-121484 |
Stage monitor bad performance when dealing with high event counts |
UE-121956 |
Switchboard unable to execute console commands |
UE-122121 |
Unloaded classes fail to recreate |
UE-123664 |
nDisplay/Editor crash when reapplying livelink preset during Multi User |
UE-125926 |
Lens Tool taking 5+ minutes computing asset references |
UE-121244 |
Level Snapshots - Crash upon expanding level snapshot |
UE-118972 |
Exporting to datasmith does not save the mesh for a new assembly with new parts |
UE-121528 |
Datasmith for Rhino Exporter Plugin Crashes when reassigning objectâs layer |
UE-116873 |
Sketchup - Stamp operation isnât pushed via direct link synchronize |
UE-117520 |
Sketchup - Dynamic component copies not sent via direct link synchronize |
UE-117559 |
Sketchup - onClicks visibility toggles is not synchronized via directLink |
UE-117638 |
Sketchup - Nested group visibility canât be synchronized via Direct Link |
UE-119372 |
Sketchup - Extensions exporter top menu option is not localized |
UE-119446 |
Sketchup - Texture label repeated on export |
UE-121524 |
Sketchup - Updating object color and resyncing via direct link does not change color on Unreal side |
UE-125060 |
Sketchup - Folder visibility canât be synchronise via direct link auto-sync |
UE-121449 |
SOLIDWORKS: Changing Material and rebuilding leads to the partial .datasmith export |
UE-119099 |
Match3 on Android closes without authorisation to the google account |
UE-123751 |
Screen space shadowing performance is severely impacted when utilizing MSAA with the forward renderer |
UE-127672 |
Playing audio from Niagara does not work in cooked builds |
UE-120544 |
Unsupportedâmessage doesnât occur when enabling Dynamic Resolution |
UE-120316 |
Packaged ShooterGame crashes on open silently with MacOS version error message |
UE-119168 |
Crash while performing r.HairStrands.DebugMode 6 on the TM-HairAndFur level |
UE-122320 |
Platform development blocked with Xcode latest build system enabled |
UE-121844 |
Editor crash on Instanced Subobjects of an outer class in Class Picker |
UE-123546 |
Scene is disappeared if mobile ambient occlusion is enabled in 4.27 on IOS |
UE-126108 |
Update datasmith/dataprep plugins to take them out of Beta |
UE-122385 |
Datasmith Runtime imported Datasmith mesh does not render normal textures correctly |
UE-117105 |
Fatal error: /âŚ/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp] ActionRPG crashes on SHIELD Tablet |
UE-126087 |
Crash loading a Niagara System when the project contains cooked content that references a Niagara Parameter Collection and Allow Cooked Content In The Editor is disabled |
UE-118489 |
Crash interacting with the viewport -vulkan |
UE-118689 |
Editor crashes when deleting imported hierarchy in the Rig Hierarchy |
UE-120042 |
Crash when attempting change color from Parameter Default tab for MDL material asset |
UE-120116 |
Crash on Linux QAGame when Mobile Preview(PIE) is used |
UE-120997 |
Crash when attempting to overwrite an nDisplay Config via Content Browser import |
UE-121394 |
Crash on Linux after start Python script for set a Level Variant Sets thumbnails |
UE-121485 |
No class info found for replicated player controller crash |
UE-121492 |
The editor crashes when reopening a Control Rig after undoing an import in that Control Rig |
UE-121551 |
USD Stage - Receiving system crash when trying to replace selected actors with single animation skeletal |
UE-121608 |
Crash after exiting Play in VR Mode |
UE-123523 |
Crash when exposing nDisplay config root properties to RC Preset |
UE-127245 |
Lidar - crash when importing some E57 files |
UE-127354 |
Editor crashes when imported OCIO assets are interacted with |
UE-127397 |
Crash editor after editing property of TwoBoneIK node |
UE-122317 |
[CrashReport] UE4Editor-TextureEditor!FTextureEditorToolkit::HandleTabSpawnerSpawnProperties(FSpawnTabArgs const &) [TextureEditorToolkit.cpp:1581] |
UE-118601 |
[CrashReport] UE4Editor-NiagaraEditor!UNiagaraNodeDataSetBase::SynchronizeWithStruct() [NiagaraNodeDataSetBase.cpp:307] |
UE-120317 |
[CrashReport] FNiagaraScriptExecutionContextBase::Execute |
UE-122306 |
[CrashReport] UE4Editor-OpenXRHMD!FOpenXRHMD::DrawVisibleAreaMesh_RenderThread(FRHICommandList &,EStereoscopicPass) [OpenXRHMD.cpp:2991] |
UE-124664 |
[CrashReport] static void UE4Function_Private::TFunctionRefCaller<<lambda_f06ac80225d691667414e308847e98ee>,void __cdecl |
UE-126021 |
[CrashReport] FColorStructCustomization::OnColorPickerWindowClosed |
UE-126484 |
[CrashReport] static void DispatchCheckVerify<void,<lambda_d24db9228de6de8f00fd80737dd7cbe1> > |
UE-126485 |
[CrashReport] UE4Editor-Slate!const struct FSlateBrush * TBaseSPMethodDelegateInstance<1,SCheckBox const ,0,FSlateBrush const * __cdecl(void) |
UE-126492 |
[CrashReport] UE4Editor-Engine!FSlateTextureRenderTarget2DResource::InitDynamicRHI() [SlateTextures.cpp:342] |
UE-127174 |
[CrashReport] UE4Editor-KismetCompiler!static bool DoesTypeNotMatchProperty(class UEdGraphPin *, const struct FEdGraphPinType & const, const struct FEdGraphTerminalType & const, class FProperty *, class FCompilerResultsLog & const, class UClass *) |
UE-120630 |
Cannot add DataInstance.Alive to a script graph until it is added through the Parameters panel first |
UE-117923 |
Dataprep - Metadata Value tooltip text should be updated |
UE-127201 |
Naviswork - wrong number version in runtime info. |
UE-121815 |
Datasmith Revit plugin installer does not see Revit 2022 if it is the only version installed |
UE-126064 |
DMX - Output Console - Fader labels do not rename properly |
UE-120241 |
Long hitch and ensures when applying changes to a Script with disconnected Parameter Map pins |
UE-124945 |
Data Interface User Parameter bindings are not editable on non-user versions of the DI |
UE-127200 |
Moving or resizing the Sequencer window while recording a take breaks the recording |
UE-125068 |
NumericâPrice of an item for In-app purchase is 100 times of the correct price |
UE-124614 |
[Spatialization Plugins] - Audio output Doesnât Sound Clear; Doubling Through Master Submix EQ |
UE-121824 |
Crash clearing the Virtual Textures that a landscape draws to when sampling it with a Niagara System |
UE-120478 |
Entering a cvar in Switchboard via Execute button does not save to list, entering via âEnterâ key does |
UE-121224 |
Remote Control Web Interface Stacked Color Picker Reset not Functioning |
UE-126575 |
Remote Control Template Breaking when CCR Position Transforms Exposed |
UE-126877 |
Level Snapshot - Relative location filtering from result view doesnât work as expected |
UE-119732 |
Material of Skeletal Mesh does not render correctly when using multi-UV with ES3.1 and using Render Static |
UE-121242 |
r.MobileHDR=0 and r.MobileMSAA=2/4 crashes on iOS |
UE-129499 |
Broken CustomDepth for a translucent materials on mobile |
UE-130685 |
Bringing up the integrated virtual keyboard on iOS 15 devices causes a crash |
UE-116608 |
Creating your first Blank BP project loads into an empty level |
UE-124984 |
LiveLink - Message bus sources are not working since recent modifications in Multi-user |
UE-126588 |
UE Hang and eventually Crash after enabling Looping in the media track session of a lvl sequencer |
UE-126199 |
Modifying a Mesh used by a Mesh Renderer can cause all existing instances of it to stop rendering until the System is manually compiled |
UE-120702 |
Importing USD files with blendshapes doesnât load correctly |
UE-121398 |
NV12 format support for DX11 & DX12 RHIs |
UE-129780 |
MU / Take recorder - record event is triggered before the sequence asset is transacted to nDisplay nodes |
UE-121201 |
nDisplay - Output remap is flipped when using an external file |
UE-114438 |
DisplayCluster Editor - Importing an nDisplay config corrupt components |
UE-125142 |
Paused Sounds Do Not Have their Channel Map Updated Properly on Device Swap |
UE-120942 |
Canât create new Data Interface parameters through a Set Parameters module |
UE-125087 |
HeightFog render error in DX12 |
UE-121493 |
Editor crash when ending take recorder take |
UE-121909 |
Sequence - Camera export receives double transform from parent hierarchy |
UE-119915 |
Game server failed to initialize with Steam when logging an Online Test Presence |
UE-124709 |
Fix crash when ending PIE with seamless travel enabled |
UE-125221 |
OSS Steam: FUniqueNetIdSteam FArchive serialization broken |
UE-127661 |
GI bounces missing from static SkyLight. |
UE-127669 |
Height fog removed in split screen when player1 is facing the opposite direction. |
UE-123653 |
Unreal Engine deadlocks in AssetRegistery code on AWS when on a 4 core VM |
UE-117439 |
Enable and verify raytracing on WinGDK |
UE-126913 |
Unnecessary error warning firing when dragging in widget archetypes derived from C++ UserWidgets. |
UE-121160 |
Landscape Distance Fields artifacts using DX12 |
UE-124700 |
UBT crashes on Mac if a project includes the Launch module as a dependency |
UE-126786 |
ImgMedia does not build on Mac |
UE-126882 |
Engine.Emitter.SimulationPosition is not correct for Emitter Spawn and Update stages |
UE-109049 |
Compile on load crashes for classes within an abstract class |
UE-116743 |
UVs editing dont update from Rhino using direct link |
UE-121950 |
Saved MRQ deactivates sequences after render finishes. |
UE-124540 |
Sketchup: Autosync does not take effect on color / material change |
UE-121781 |
MediaFramework - Webcam Video input shows as black in Media Player |
UE-125141 |
Fatal Error: FMallocBinned2 Attempt to realloc an unrecognized block when exiting a packaged game that has the Bink Media plugin enabled |
UE-122125 |
USD - Kitchen Set scene importing with 900+ meshes |
UE-116230 |
Static Mesh - LOD Groups - Reimporting LOD Group prompts a Popup Window to clear LOD Group |
UE-125906 |
Android Vulkan SM5 crash at startup |
UE-127910 |
iPhonePackager code signature not supported by iOS 15 |
UE-117500 |
Out-of-bounds read caused by improper return size from FSocketSteam::RecvFrom in Unreal Engine |
UE-87625 |
Graphic Corruption appears rendered to the left-eye during head movement on a packaged Quest build of TM-StereoLayers-GearVR or TM-MotionControllers |
UE-103190 |
Compute Weighted Normals Checkbox not updating on Reimport |
UE-110249 |
MoviePipeline: Disabling Auto Exposure in Project Settings not respected |
UE-114069 |
Occasional crash when attempting to in-app purchase on Android device |
UE-116304 |
Remote Control Preset - Selected Group should be highlighted |
UE-117754 |
Mistyping in StringArray category upon creating a new custom Dataprep filter |
UE-117886 |
Rebuild MTLPP as Universal 2 binaries |
UE-117917 |
Module behaves differently whether emitter is set to CPU vs GPU mode |
UE-117933 |
Content Browser doesnât refresh when creating Data Table from Data Prep editor |
UE-118065 |
Two select outlines are shown when selecting Lidar points |
UE-118267 |
Select overlapping actors does not select actors that are fully inside over actors |
UE-118534 |
Remote Control API - WebApp should use preset id, instead of name |
UE-118626 |
Media Track looping section not updating media after its initial loop |
UE-118788 |
Validation error when trying to create sRGB textures at startup |
UE-118813 |
Editor freezing after dragging AnimInsights utrace into the insights window |
UE-119232 |
Remote Control API - if numeric value is invalid, json is not valid |
UE-119377 |
ARCore plane orientation isnât handled in platform agnostic AR API |
UE-119581 |
Canât zoom and pan to accurately select point during nodal calibration |
UE-119666 |
Crash when importing FBX through Editor Utility Widget |
UE-119685 |
Level Snapshots - Collections do not appear when world objectâs collection property has no members but snapshotâs objectâs does |
UE-119752 |
USD Export/Import and Adjacency Buffers |
UE-119760 |
Level Snapshots - Checked States of nested scene components are not updated when unchecking actor group |
UE-119795 |
Menu button is missing on Mac UI in the Timing Insights tab |
UE-119873 |
Viewport shakes when Color Correct Region properties are set to extreme values |
UE-120160 |
Rendering from the Movie Render Queue at runtime while using the current level will fail, even when the levels match |
UE-120178 |
Changing the Normal Import Method on a mesh is not repected when the uasset is re-imported. |
UE-120191 |
Import a Static Mesh with High Detail LOD seems to force Compute Normals and Tangents no matter the GUI setting |
UE-120401 |
Viewportâs OverlapOrder parameter doesnât work |
UE-120483 |
Movie Render Queue does not render letterboxes to exports with sensor aspect ratios between 16:9 and 1:1 |
UE-120525 |
Project Settingsâ link in Android Android Developer Page on Iconography links to a 404 webpage |
UE-120826 |
USD CineCamera USDStage xform |
UE-120886 |
Collaborative Viewer - dataSmith Run time only in Fly Mode |
UE-120893 |
MotionController Device Visualization controller models arenât aligned 1:1 with their physical counterpart |
UE-120925 |
USDStage - Inconsistent Behavior Saving Animation on USDStage Actors back to USD |
UE-120991 |
Assertion Error Thrown when client using Epic Online Services uses the quit button while in a match |
UE-121012 |
Hang On Cook in Audio Capture Timecode Provider |
UE-121089 |
Water_Material crashes editor when adding Scene Depth Without Water node |
UE-121158 |
Mobile preview with r.MobileMSAA=4 shows a black screen due to mismatched backbuffer and offscreen target format |
UE-121235 |
Start in VR crashes when Oculus headset is worn on startup |
UE-121239 |
GetMotionControllerData returns OpenXR for device name |
UE-121245 |
Ensure when Edit Layers for a landscape is enabled on Linux |
UE-121327 |
Remote Control Preset - Crash when packaging project |
UE-121340 |
HQ Noise Map artifacting due to reflection capture in forward shading |
UE-121361 |
DebugDrawHelper memory leak in editor |
UE-121372 |
Niagara Crash : ExportParticleDataToBlueprint module causes buffer overrun |
UE-121399 |
Goldenpath Project - Level Snapshot Load/Save filter is not displaying filters already made |
UE-121491 |
Editor freezes/becomes unresponsive after rendering through MRQ twice with Overwrite Existing Output disabled |
UE-121508 |
Class Viewer Doesnât Show All Available Classes In Project |
UE-121592 |
Variant Manager handling of FRotator is broken |
UE-121846 |
EngineTest GLES Assertion failed: StructuredBuffer->GetStride() == 16 |
UE-121867 |
Failed to read file warnings for files in âŚEditor/Slate/Niagara folder |
UE-121870 |
Datasmith Tessellation does not work as operator in the visual dataprep |
UE-121925 |
VPFullScreenUserWidget crashes when loading another level |
UE-121932 |
Switchboard - Device with same IP address as Switchboard should also be eligible for MU server rebuild |
UE-121959 |
VR Template: Projectile travels through Static geometry |
UE-121978 |
Packaging IPAs over 2GB fail with iPhonePackager |
UE-121979 |
mobile deferred shading doesnât work correctly if pre-pass is enabled. |
UE-122061 |
Broken OpenXR API Layers after installing Vive Pro Software |
UE-122111 |
OpenXR Play Area Bounds data is inverted |
UE-122123 |
Tangent is divided twice by Decimal Rate when importing animation from FBX in Sequencer |
UE-122124 |
Curve interpolation settings are forced to change from User to Break when importing animation from FBX in Sequencer |
UE-122158 |
Ensure on renaming DataInterface parameter in scratchpad |
UE-122197 |
NiagaraDebugger shows same value for all instances |
UE-122198 |
SampleSplineRotationByUnitDistance crashes when used |
UE-122226 |
Images Rendered out by Movie Render Queue has much more visible Banding issue in gradient |
UE-122382 |
Race condition when displaying a stereo layer on the Oculus runtime |
UE-122383 |
Performance Issue with Ribbons |
UE-122401 |
User can not override cube texture sample |
UE-122409 |
Ensure in MovieScenePropertyTrack when packaging |
UE-123536 |
WINAPI_PARTITION_GAMES dependency on .\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d12.h |
UE-123543 |
PixelStreamingKeyFilter is only one letter works. |
UE-123554 |
GameplayCameras plugin LoadingPhase is too late in 4.27 preview 4 |
UE-123593 |
Update ARCore SDK to 1.22.0 |
UE-124607 |
Editor crash when disabling looping in a nested subscene |
UE-124615 |
Handheld AR template not available in AEC and Automotive project categories |
UE-124649 |
Incorrect ZLib compression block size on GDK platforms |
UE-124679 |
Assert in FVulkanDevice::FVulkanDevice() on Linux w/ Mesa |
UE-124682 |
take recorder only recording 24fps |
UE-124737 |
Sequencer KeepState behavior can produce unexpected results in low-framerate situations |
UE-124766 |
Fix incorrect functions being called for restoring custom subobjects |
UE-124813 |
MoviePipeline: Locked master sequences cause shot-section active states to restore incorrectly |
UE-124918 |
Specular artifact on IOS if SSAO and MSAA are enabled. |
UE-124929 |
Unloaded class is not loaded when recreating snapshot actors |
UE-124962 |
Shading normals on foliage instances are incorrect |
UE-124999 |
Actors from removed / unloaded levels crash when restoring |
UE-125276 |
Test Automation - Filtering out dev content is not working anymore |
UE-126027 |
SN-DBS fails to retry task on transient failure like disk space error |
UE-126116 |
Camera Calibration - Static Analysis Warning |
UE-126171 |
Niagara script DDC Key invalidated by parameter definition link state |
UE-126582 |
PinName for Niagara Stack/Select nodes are localized |
UE-126694 |
Optimize blit operations and improve GPU utilization on Apple Silicon |
UE-126699 |
Phat: Ctrl+a selecting in the skeleton tree of physics asset not showing result in the details panel |
UE-126831 |
Take recorder doesnât stop or finish fully if the panel is not focused |
UE-126885 |
Cannot Set Transient Namespace Parameters from Stack Set Parameters Module |
UE-126896 |
Race Condition in UBT When Detecting Outdated Actions |
UE-126986 |
Easyblend projection doesnât pickup origin parameter |
UE-127033 |
UDN: Ensure fires randomly when playing the game |
UE-127045 |
The Documentation URLs for our Datasmith plugins in the UE Plugins window are incorrect |
UE-127110 |
Remote Control Panel - Open details button sometimes needs to be clicked twice |
UE-127113 |
Reduce size of OpenXR device assets |
UE-127118 |
Always show Light needs to be rebuilt after building light |
UE-127175 |
Add character conversion to avoid player name character errors |
UE-127199 |
USD - UDIMS are not loading |
UE-127279 |
Pressing âlâ should play forward at the initial speed when the sequence is not playing |
UE-127437 |
Crash when cooking Skeletal Meshes with MorphTargets whoâs target is not the running platform |
UE-127444 |
Remote Control - Remote Control servers are started automatically in - game which causes issues when launching the editor with switchboard |
UE-127451 |
need to make some private header change for AMDâs FSR plugin coming in 4.27.1 |
UE-127643 |
Viewports render target cleaned up after copied to the BB texture |
UE-127646 |
Dome projection policy crash |
UE-127698 |
Inconsistent results with groom decimation |
UE-127962 |
EHMDTrackingOrigin Enum isnât used correctly |
UE-129046 |
Fix crash when re-instancing BP after running incremental GC |
UE-130723 |
Building for iOS using Xcode 13 causes Unsupported Legacy Build System Error |