We even deleted our config section for packaging and recreated it through engine’s UI and it is identical to what we had in 4.18, except two lines. Here is our config section for packaging:
[/Script/Engine.AssetManagerSettings]
!PrimaryAssetTypesToScan=ClearArray
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,bApplyRecursively=True,ChunkId=-1,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,bApplyRecursively=True,ChunkId=-1,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Generic_Has_Blueprints",AssetBaseClass=/Script/CoreUObject.Object,bHasBlueprintClasses=True,bIsEditorOnly=False,Directories=((Path="/Game/Characters"),(Path="/Game/Gameplay"),(Path="/Game/Tools"),(Path="/Game/UI")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=301,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Effects",AssetBaseClass=/Script/CoreUObject.Object,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Effects")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=302,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="StarterContent",AssetBaseClass=/Script/CoreUObject.Object,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/StarterContent")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=303,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Weapons",AssetBaseClass=/Script/CoreUObject.Object,bHasBlueprintClasses=True,bIsEditorOnly=False,Directories=((Path="/Game/Weapons")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=304,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Environment_Buildings_Part_01",AssetBaseClass=/Script/CoreUObject.Object,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Environment/Buildings_Part_01")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=305,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Environment_Buildings_Part_02",AssetBaseClass=/Script/CoreUObject.Object,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Environment/Buildings_Part_02")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=306,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Environment_DynamicProps",AssetBaseClass=/Script/CoreUObject.Object,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Environment/DynamicProps")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=307,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Environment_Extra",AssetBaseClass=/Script/CoreUObject.Object,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Environment/Extra")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=308,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Environment_StaticProps_Part_01",AssetBaseClass=/Script/CoreUObject.Object,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Environment/StaticProps_Part_01")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=309,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Environment_StaticProps_Part_02",AssetBaseClass=/Script/CoreUObject.Object,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Environment/StaticProps_Part_02")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=310,CookRule=Unknown))
+DirectoriesToExclude=(Path="/Game/Maps/TestMaps")
+PrimaryAssetRules=(PrimaryAssetId="Map:/Game/Maps/MainMenu_Entry",Rules=(Priority=10,bApplyRecursively=True,ChunkId=100,CookRule=Unknown))
+PrimaryAssetRules=(PrimaryAssetId="Map:/Game/Maps/MainLevels/L01_Between_Light_and_Darkness_P_I",Rules=(Priority=10,bApplyRecursively=True,ChunkId=101,CookRule=Unknown))
+PrimaryAssetRules=(PrimaryAssetId="Map:/Game/Maps/MainLevels/L01_Between_Light_and_Darkness_P_II",Rules=(Priority=10,bApplyRecursively=True,ChunkId=102,CookRule=Unknown))
+PrimaryAssetRules=(PrimaryAssetId="Map:/Game/Maps/MainLevels/L01_Headquarter",Rules=(Priority=10,bApplyRecursively=True,ChunkId=103,CookRule=Unknown))
+PrimaryAssetRules=(PrimaryAssetId="Map:/Game/Maps/MainLevels/L02_The_Stroy_of_Two_Brothers",Rules=(Priority=10,bApplyRecursively=True,ChunkId=104,CookRule=Unknown))
+PrimaryAssetRules=(PrimaryAssetId="Map:/Game/Maps/MainLevels/L03_The_Hidden_Enemy",Rules=(Priority=10,bApplyRecursively=True,ChunkId=105,CookRule=Unknown))
+PrimaryAssetRules=(PrimaryAssetId="Map:/Game/Maps/MainLevels/L04_The_Darkest_Hours",Rules=(Priority=10,bApplyRecursively=True,ChunkId=106,CookRule=Unknown))
+PrimaryAssetRules=(PrimaryAssetId="Map:/Game/Maps/MainLevels/L05_The_Rebellion",Rules=(Priority=10,bApplyRecursively=True,ChunkId=107,CookRule=Unknown))
+PrimaryAssetRules=(PrimaryAssetId="Map:/Game/Maps/MainLevels/L05_The_Rebellion_V2",Rules=(Priority=10,bApplyRecursively=True,ChunkId=108,CookRule=Unknown))
+PrimaryAssetRules=(PrimaryAssetId="Map:/Game/Maps/MainLevels/L06_The_Trial",Rules=(Priority=10,bApplyRecursively=True,ChunkId=109,CookRule=Unknown))
bOnlyCookProductionAssets=False
bShouldManagerDetermineTypeAndName=False
bShouldGuessTypeAndNameInEditor=True
bShouldAcquireMissingChunksOnLoad=False
bShouldManagerDetermineTypeAndName=False and bShouldGuessTypeAndNameInEditor=True were added by 4.19.