Unreal Challenge: Spellar Performance

INTRODUCING THE FIRST UNREAL ENGINE COMMUNITY CHALLENGE OF 2023!

Last year we hosted two of our NEW Unreal Community Challenges, and we cannot wait for the Challenges that will be coming in 2023! If you are interested in seeing the previous challenges, check out; Better Light Than Never and Creep It Real.

Each challenge will focus on a specific skillset or feature within Unreal Engine and general development. In future iterations, we aim to offer unique opportunities to collaborate with other community members in even larger events, like the Epic MegaJam.

But without further 'ado, here is your challenge:


THE CHALLENGE

For this event, Unreal Challenge: Spellar Performance we encourage you to create a short video showcasing your VFX abilities, pulling inspiration or guidance from the title itself. Build up a scene yourself, leverage available Marketplace products, or anything else you’ve stashed away in your Vault, then make your creation come alive! We want to see how you make those visual effects convey feeling.

Your efforts earn you a chance to win up to $1,000 in cash, ArtStation giftcards, plus Houdini, and SketchFab licenses. Oh, did we mention there will also be swag?

Not only that, but we’ve set aside a round of prizes for students!

You’ll have four weeks to complete your task—all submissions are due by March 2, 2023 at 7:00 PM EDT. 2023-03-02T05:00:00Z

Join the dedicated Spellar Performance group to make sure you get any and all important announcements and chat with fellow participants!


VIDEO REQUIREMENTS

Your video must:
  • Be between 10-60 seconds of content
  • Be a minimum of 1920 x 1080 resolution
  • Not contain any post-production editing

MovieRenderQueue & Path Tracer

Your video file should be encoded directly from Unreal only, using any methods in the documentation. We reserve the right to ask you to provide a screen recording of running the render from Movie Render Queue.

Path Tracing is permitted for this challenge

And will be scored (1-5 points) on each of the following criteria:

  • Visual Effects (up to 10 points)
  • Composition
  • Conveyance of Mood/Atmosphere
  • Use of Theme

HOW TO SUBMIT AN ENTRY

  • Create a new Discussion in the Unreal Challenge category and use the tag 'SpellarPerformance
  • Include a title for your video
  • Link to your video or embed it in the topic
  • Indicate whether or not you are currently a student
  • Include which Engine version you used to create your project
  • Attach a screenshot of your project in Editor


Calling All Students!

Are you a student? We want you to compete too! The Unreal Education team is paramount to giving students further opportunities, learning, and growth. Whether a technical challenge like this or the Epic MegaJam, you can expect the team to have students at heart!

We also understand that it can be somewhat daunting to compete against industry veterans and that many students might doubt their abilities- but know that you are all fantastic and deserve the same opportunities and to be seen and heard- that’s just one of the reasons why we have three finalist spots specifically for student participants.

We’ve added the tag “Student-Entry” for this category. If you a student submission, please use the tag along with the ‘SpellarPerformance’ tag.

For even more student resources check out our student page.

GET STARTED

On Thursday, February 2 at 2 PM ET, join us on Inside Unreal—airing on both Twitch and YouTube—as we kick off the proceedings. Don’t miss this chance to meet Senior FX Artist Eric Ketchum and Senior Technical Artist Jan Kaluza who work on Fortnite, along with Cinematic FX Artist Juan Collado and Principal VFX Technical Artist Matt Radford from the Unreal Engine development team. They’ll answer your questions about this Unreal Challenge, and run through some VFX and Niagara fundamentals and best practices, as well as serving up some swanky examples to get your inspiration going.


SPONSORS

Sketchfab
We’re honored and excited to have Sketchfab as a part of the Challenge family, we believe the combination of tools available within the ecosystem is paramount to the encouragement of the community, and the opportunity it provides. Sketchfab is the leading platform for 3D & AR on the web. Publish, share, and discover 3D content on web, mobile, AR, and VR. 50+ File Formats. Over 5 Million 3D Artists.
Not only is Sketchfab a fantastic place to get assets, but it is also a great place to showcase your own, no matter its style or format.

ArtStation

We’re pleased to welcome ArtStation as a sponsor of this Unreal Challenge. ArtStation provides you with a simple, yet powerful way to show your portfolio and be seen by the right people in the industry. It’s super fast and sleek. Showcase high resolution images, videos, short clips, Marmoset and Sketchfab 3D scenes, 360 panos and more. Add your work and production experience. Blogs enable you to share your work in progress, articles and be seen. Analytics lets you see who’s checking out your portfolio. You can even sell your digital assets and prints.

Houdini

From 3D models to animations to VFX and more, Houdini Indie’s procedural workflow can automate repetitive tasks and allow game dev teams to generate higher amounts of quality content in shorter times. Houdini Indie quickens iteration time, thereby improving gameplay by allowing for much more variation. Houdini Indie can also connect to Unreal Engine via the free Houdini Engine Indie plugin and can provide highly controllable procedural assets directly in UE4 & UE5 itself.

Houdini will also be generously offering a 2-month Houdini Indie license for the participants of the Challenge! Request the license here.

Are you looking for Houdini learning content? Look no further than here! They have hundreds of tutorials with everything from Environments to Destruction FX!


PRIZES

Overall Prizes Student Prizes

First Place:

  • One (1) Cash prize of $1000
  • One (1) One Year Houdini Indie License from SideFX
  • One (1) One Year Sketchfab Pro from Sketchfab
  • One (1) $100 ArtStation Marketplace Gift Card from ArtStation
  • One (1) Epic Games / Unreal Engine SWAG
  • One (1) featured highlight on the official Unreal Engine blog
  • One (1) feature in the form of the Unreal Challenge: Creep It Real Sizzle Reel

Second Place:

  • One (1) Cash prize of $500
  • One (1) One Year Houdini Indie License from SideFX
  • One (1) Six Month Sketchfab Pro from Sketchfab
  • One (1) $50 ArtStation Marketplace Gift Card from ArtStation
  • One (1) Epic Games / Unreal Engine SWAG
  • One (1) featured highlight on the official Unreal Engine blog
  • One (1) feature in the form of the Unreal Challenge: Creep It Real Sizzle Reel

Third Place:

  • One (1) Cash prize of $250
  • One (1) One Year Houdini Indie License from SideFX
  • One (1) Three Month Sketchfab Pro from Sketchfab
  • One (1) ArtStation one-year Pro upgrades from ArtStation
  • One (1) Epic Games / Unreal Engine SWAG
  • One (1) featured highlight on the official Unreal Engine blog
  • One (1) feature in the form of the Unreal Challenge: Creep It Real Sizzle Reel

First Place:

  • One (1) Cash prize of $500
  • One (1) One Year Houdini Indie License from SideFX
  • One (1) One Year Sketchfab Pro from Sketchfab
  • One (1) $100 ArtStation Marketplace Gift Card from ArtStation
  • One (1) Epic Games / Unreal Engine SWAG
  • One (1) featured highlight on the official Unreal Engine blog
  • One (1) feature in the form of the Unreal Challenge: Creep It Real Sizzle Reel

Second Place:

  • One (1) Cash prize of $250
  • One (1) One Year Houdini Indie License from SideFX
  • One (1) Six Month Sketchfab Pro from Sketchfab
  • One (1) $50 ArtStation Marketplace Gift Card from ArtStation
  • One (1) Epic Games / Unreal Engine SWAG
  • One (1) featured highlight on the official Unreal Engine blog
  • One (1) feature in the form of the Unreal Challenge: Creep It Real Sizzle Reel

Third Place:

  • One (1) Cash prize of $100
  • One (1) One Year Houdini Indie License from SideFX
  • One (1) Three Month Sketchfab Pro from Sketchfab
  • One (1) ArtStation one-year Pro upgrades from ArtStation
  • One (1) Epic Games / Unreal Engine SWAG
  • One (1) featured highlight on the official Unreal Engine blog
  • One (1) feature in the form of the Unreal Challenge: Creep It Real Sizzle Reel

Community Recognition Award
In addition to the above awards, this Challenge we are trialing the “Community Recognition Award” in which the most voted on eligible entry by the community will receive the following:

  • One (1) $250 in Marketplace Credits
  • One (1) ArtStation one-year Pro upgrades from ArtStation
  • One (1) featured highlight on the official Unreal Engine blog
  • One (1) feature in the form of the Unreal Challenge: Creep It Real Sizzle Reel

Community voting will open from the submission deadline for seven days.

Refresh your memory, or learn something new!

New to Unreal Engine 5? Check out the course below!

When you’re done with that course, dive into Begin Play | Niagara | Tutorial!

Are you new to the world of visual effects? Don’t worry about it! We have a whole host of resources curated by Epic as well as the community that can supercharge your efforts.
First things first, be sure to bookmark the Creating Visual Effects documentation, which covers everything from getting started with Niagara, Niagara Fluids to Custom Modules, debugging, and more!

There are many different possibilities with Niagara within the world of visual effects and beyond, such as Simulating Large Crowds in Niagara. This presentation covers vertex animation, bottlenecks, and large scenes, all with examples!

If you’re an intermediate user and have dived into Niagara before, why not learn something new and flow into Niagara Fluids?

Want to learn how to do even more tricks with MRQ using FFmpeg with the Command Line Encoder?

Be sure to check out even more fantastic resources and learning content on the Epic Developer Community portal such as:

If you plan to craft an environment to house your fantastic VFX, why not try some tutorials and courses around environment design, level design, and world-building!

They are all amazing, but this one is incredible!

When it comes to Sequencer and Movie Render Queue, the following learning resources may be of assistance:

The UE ecosystem community in itself is a marvelous resource, and there are tons of creators that curate their own tutorials and learning resources for the wider community.
In light of this challenge, here are some of those amazing creators that are definitely worth a follow and a look at what they are teaching!

Winbush - a Multi-Award-Winning Motion Graphics Artist.

JSFILMZ - an Award-Winning Real-Time Filmmaker, Virtual Production, and Metaverse Content Creator.

William Faucher - Veteran VFX and CG Generalist with over 14 years experience in the industry


OFFICIAL RULES

15 Likes

Hey, for anyone who wants to join this amazing challenge and needs some free noise textures, you can grab some here:

Here is a database with more free content:

And here are some other amazing resources!

https://simonschreibt.de/gat/how-not-to-create-textures-for-vfx/

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I’d add Ben Cloward to that list! https://www.youtube.com/@BenCloward

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His channel is one of the best for advanced materials and adding neat functions! So glad you mentioned him!

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Cool challenge, thanks for organizing!

I found this info at this link (Announcing our VFX-themed Unreal Challenge: Spellar Performance - Unreal Engine):

“Your video must be created using Unreal Engine without any additional software or post-production tools”

Does that mean you can’t use Houdini or Photoshop?

Also, just to make sure: is “Spellar Performance” the theme, or is it something else?

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It is post-production that is not permitted. You can use any tools and applications so long as the render submission is encoded directly from Unreal without post-production.

Yes, “Spellar Performance” is the theme :slight_smile:

2 Likes

Hello, are teams allowed to participate or just individuals? :smiley:

Ah I read in other place:

" Can I work as part of a team?
No, you must work on your submission as an individual. Team entries do not qualify."

Not cool at all; it is supposed we encourage team spirit. In the end is a submission

1 Like

The spirit of the challenges is to learn new and hone existing individual skills that you can later use by yourself or with teams and studios, whether in games or other industries.

This has been the case for the previous challenges. This isn’t a new rule and isn’t likely to change for the challenges, except for the Epic MegaJam which teams of up to five are permitted.

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I won’t agree… to make the students to face each other…
Everything is about to have friends an collaborate

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This is quoted from the description explainer of what SideFX Houdini is.

Teams are not permitted. Submissions must be an individual’s work, whether a student or not, as per the rules.

We purposely have student categories for students, as, yes, going up against an industry veteran would not be fair.

I would also like to add that we wanted these challenges to be an opportunity to learn more than anything. Participants have four weeks to dive into new skills and try new things. It doesn’t have to be a rushed attempt at putting something together. It also doesn’t mean that people cannot provide advice to others in the community. We encourage people to be good peers and inspire and engage with others and their submissions. It’s not a contest, its a challenge.

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Is not fair… this is a public real challenge, vfx is something very serious, we are talking about multiple roles and different software…

May I suggest to add an extra category for teams as experiment?

:upside_down_face:

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Teams will not be permitted for this challenge, as per the official rules. Submissions have to be individual efforts.

In the future we may look into having collaboration challenges for small teams. This does not apply to the current VFX challenge.

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I work alone but I just have to add I’m surprised as well, since the challenge states

  • “leverage available Marketplace products, or anything else you’ve stashed away in your Vault”

Technically meaning you work “alone” as long as you duckttape work from other creators together from your vault. Opening a can of worms here…

@SkyEden I completely understand that challenges are one way to motivate beginners to learn new skills but creating challenge worthy assets at the level of the previous challenge results I have seen, entirely on your own, is not a job for a beginner. That’s something you do after years of experience and at that point you might as well be in a team already.

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The leveraging of Marketplace assets, what is in your vault, or even demos/examples, varies depending on the challenge. For instance, with the lighting challenge, default demo or example lighting was not permitted, but environments were within acceptance with the judging criteria. This is why participants are not allowed to use Marketplace assets related to VFX, like existing effects, for this challenge. Similarly, copying a Niagara effect variable for a variable would not be eligible either.

A lot of effort goes into the judging process, and we can assure you that we make sure to look at all available data and more when it comes to assessing submissions.

We genuinely appreciate the feedback and suggestions relating to the challenges and MegaJams. We want to sculpt the best possible experiences for all folks, regardless of industry or expertise. The only trouble with that is that sometimes it takes a little longer to get right for everyone :slight_smile:

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When you think of teams and collaborative challenges (for the future)–is it duos/trios that you want to have as teams or larger?

I honestly completely missed that because I took “anything else you’ve stashed away in your Vault” in the description very literally. I’d move the official rules section all the way UP the post and keep the description as short as possible to avoid miscommunication.

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Adding even one person to the team with the right experience makes the challenge 50% easier but this depends entirely on the challenge. Say for example, if one challenge requires extremely specialized knowledge (c++, face animation, hand painting textures, creating music, photography, math, procedural generation) then it is highly unlikely one person does more than one of the specialized skills. Of course some people do but it is rare. Estimate an average of what size of skillset is reasonable for a student or an expert (4 > 10 years experience) and see if a challenge fits 1 or 10 people.

Edit* Applying by skillset might just be a solution. If instead of “VFX” challenge (which is very very broad) you make a challenge specifically for a skillset (“Particles” + “Texturing” + “Materials” + “programming / math”) You can let people apply for roles in this skillset. One person might take the 4 roles, or 2 people take 2 roles. I see how this would work for students currently studying one or more roles in particular. You can still give the challenge a theme, for example in the above skillset a fireworks show would be great.

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Looks like a fun challenge! I am confused about the theme, as I don’t know what “spellar” means. Is it supposed to be “stellar”?

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