Hi, I’m trying to figure out Unreal Engine’s water plugin, and for some reason, I just can’t get it to work. Whatever I do is far from a normal-looking foam. Here’s a picture for reference. UE 5.5, by the way. I’d appreciate any sort of input or feedback.
so i just noticed that that when I decreases the impact radius the foam has the patch like reaction. like every second dropping an stone in the water instead of a normal boat reaction. i will update if i figured it out. also if you have any suggestions drop it here. it might solve the issue
