Yesterday I installed Unreal Engine 5.2 after official release.
When I create a new C++ project with version 5.2 without changing anything after the project creation
I have couple of issues:
I get below warning when I try to launch the project. It says editor target file does not exist for my project, but it is already there. How engine could not detect the file ? What should I check to dig more ?
Got same issue, tried Rider cache invalidation, reinstall, einstall DX12, change MSBuild version and all the other stuff, nothing changes this, and yeah, still can compile and run. And got same 9 errors in same 4 files: ElectraPlayerRuntime.Build.cs (2 errors), ElectraSamples.Build.cs (2 errors), ShaderFormatD3D.Build.cs (1 error), DX12.Build.cs (4 errors).
And the question is: will it affect builds or something, or is it just Rider interpritation of Engine? If someone find out how to fix it, let us know pls
3050ti
And I haven’t this problem with 5.1 with same setup and same rider settings, even now when I open same project for 5.1 everything works fine, problem only with 5.2, hope to find solution
I have the same issue with UE5.2 + Rider. Howver, this error is not showing with UE5.2+VS2019.
And also this error doesn;t show up with UE5.1.1 + Rider.
Any suggesions on how to fix this is appreciated.
Also support asked me to upvote this issue to bring it to attention of developers. So I am guessing it might help if everyone with account and experiencing the same issue can access it and upvote the issue.
Yep I removed 5.2 and downgraded to 5.0.3 for now. That solved the problem but then got some other strange errors despite following a tutorial line for line. I have decided to try UE4.
I tried this work around. It works for me under specific conditions.
When I first create the project after this fix, new project still has directX issue, I need to regenerate the project files then it fixes the problem.
Editor Target File Issue (still happenning)
Do you any idea about other problem in my original post.
When I open the project, every time it says “Missing Target File”
You can see how silly this error is, I swear I have the file from the beginning
Can you try to remove “BuildConfiguration.xml” at C:\Users@Your Username@\AppData\Roaming\Unreal Engine\UnrealBuildTool
This worked for me and I guess if you add or change something in build configuration previously is preventing the build the engine. Try removing this file, it will be regenerated when you create or build a project.
This is also solution for another problem with 5.3, link below