Hi @SmilleR6R
Thanks again, It works fine for lake water body and foam is getting simulated only with that BP_Dynamic_Force_Component, but not for whole lake or on complete water surface.
Secondly if I use it for ocean its creating little trouble, that is foam is getting formed on entire simulation area of BP_FluidSim_01, screenshot attached for reference. One more things is that i have clamped the value to 0 of Fluid Displacement Multiplier under FluidSimulation of Water_Material_Ocean, otherwise I was getting huge foam displacements.
I think we are not getting the current foam simulation as shown in the demo videos (we are only getting the foam in the interactive area of BP_Dynamic_Force_Component) of UE4 by their water plugin creators.