Thanks so much for your help. It did have sRGB on already, so that was ok. I played with the whiteness and gamma as per attached image and you can see the camera preview is pretttyyy close to what’s in the editor view. It’s not perfect, but it’s enough for me to carry on. (This is also with the Vingette turned on, but set to zero, and all other post processing stuff disabled in project settings). Crazy this is so difficult, it takes like 5 seconds to get a perfect colour match camera in Unity.
