Unlit texture appearing lit

I’m trying to set up a scene to do some 2D work and so I just want everything unlit and the textures to appear as they do in the editor when set to ‘unlit’. I have scoured everything I can find and keep ending up with the camera looking like it does in the image (or even further from accurate when I run the scene). The texture is just a flat single colour png turned into a sprite (which has defaulted to MaskedUnlitSpriteMaterial). I’ve turned off all post processing I can find in the project options, and nothing seems to work.

So, how do I set up a simple orthographic camera so that what it displays just looks exactly like the texture?

Try clicking the camera and under
image effects => Vignette intensity => turn it on => set it to 0.

Good lord… that did it, thank you. The colour balance is still wrong but it’s a flat colour now at least.

Who in the world decided that to turn these options off you have to turn them ON and set them to zero???

Any thoughts on which settings will balance the colour so it looks like the editor preview (which is showing the correct texture colour)

If it’s a texture then I would try it with sRGB on and off and see which is closer to the original.

Seems strange that Epic put a number larger than 0 as the default for the vignette.

Oh and gamma could also be changing the brightness.

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Thanks so much for your help. It did have sRGB on already, so that was ok. I played with the whiteness and gamma as per attached image and you can see the camera preview is pretttyyy close to what’s in the editor view. It’s not perfect, but it’s enough for me to carry on. (This is also with the Vingette turned on, but set to zero, and all other post processing stuff disabled in project settings). Crazy this is so difficult, it takes like 5 seconds to get a perfect colour match camera in Unity.

I’d probably check information about 2d games / sprites on the forum.

I’ve seen some people have similar problems so maybe that’s where you can find the rest of the needed settings in their posts.

A good tutorial regarding 2d / textures and color matching. It’s in Japanese but you can turn on English subtitles.