I’m trying to set up a scene to do some 2D work and so I just want everything unlit and the textures to appear as they do in the editor when set to ‘unlit’. I have scoured everything I can find and keep ending up with the camera looking like it does in the image (or even further from accurate when I run the scene). The texture is just a flat single colour png turned into a sprite (which has defaulted to MaskedUnlitSpriteMaterial). I’ve turned off all post processing I can find in the project options, and nothing seems to work.
So, how do I set up a simple orthographic camera so that what it displays just looks exactly like the texture?
Thanks so much for your help. It did have sRGB on already, so that was ok. I played with the whiteness and gamma as per attached image and you can see the camera preview is pretttyyy close to what’s in the editor view. It’s not perfect, but it’s enough for me to carry on. (This is also with the Vingette turned on, but set to zero, and all other post processing stuff disabled in project settings). Crazy this is so difficult, it takes like 5 seconds to get a perfect colour match camera in Unity.