We’ve just released update for Universal Mobile Ads plugin.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
Implemented changes for new GDPR law in European Union (General Data Protection Regulation)
Google Play Services updated to 15.0.1
AdMob SDK for Android updated to 15.0.1
AdMob SDK for IOS udpated to 5.0.1
AdColony SDK for IOS updated to 3.3.4
AdColony Adapter for IOS updated to 3.3.0.0
AppLovin Adapter for IOS updated to 5.0.1.0
Chartboost SDK for IOS updated to 7.2.0
Chartboost Adapter for IOS updated to 7.2.0.0
Facebook Audience Network SDK for IOS updated to 4.28.1
Facebook Audience Network Adapter for IOS updated to 4.28.1.1
Flurry SDK for IOS updated to 8.6.1
Flurry Adapter for IOS updated to 8.6.1
Fyber SDK for IOS updated to 8.21.0
InMobi SDK for IOS updated to 7.1.1
InMobi Adapter for IOS updated to 7.1.1.0
ONE by AOL SDK for IOS updated to 6.8.0
Tapjoy SDK for IOS updated to 11.12.1
Tapjoy Adapter for IOS updated to 11.12.1.0
Unity Ads SDK for IOS updated to 2.2.1
Unity Ads Adapter for IOS updated to 2.2.1.0
Vungle SDK for IOS updated to 6.2.0
Vungle Adapter for IOS updated to 6.2.0.0
AdColony SDK for Android updated to 3.3.4
AdColony Adapter for Android updated to 3.3.3.0
AppLovin Adapter for Android updated to 2.2.1
Chartboost SDK for Android updated to 7.2.0
Chartboost Adapter for Android updated to 7.2.0.0
Facebook Audience Network SDK for Android updated to 4.28.1
Facebook Audience Network Adapter for Android updated to 4.28.1.0
Hi, I’ve a question. I want to test on device *1ce87348730c7ece. *I put this under Project Settings. Also I’ve filled my AdMob app. id in format *ca-app-pub-xxxxxxx~xxxxx. *I’m calling Ads Load Rewarded Video with Ad Unit id with format *ca-app-pub-xxxxx/xxxxxx. *In callback ( in game mode ) I got callback Video Load Failure with ad unit id and *Internal Error. *
In AdMob I see Mediation group for video with AdMob(default ) network.
Hello, I proizaschal bug with advertising on android.Ustroya shows ads but the money and views from this advertisement go to admob not on android on ios.chto mozht be all the indexers entered correctly and can tell how correctly to embed the project advertising from vungle in advance thank you.The problem occurred after updating the plugin
There is question about extensibility of your plugin.
If I need to support IronSource SDK (https://www.ironsrc.com/) in my project, does it make sense to purchase the plugin and integrate IronSource SDK into it like you did for all other ad networks?
And after we do that, is it possible to merge the changes to your repository so that we can use your future updates without modifying code at our side?
Or maybe you are already planning integrate it by yourself, that would be great.
Yes, it makes a big sense to buy the plugin and integrate IronSource. We don’t have currently plans to integrate this ad network but if you will do it on your own, we will definitely integrate into main release. If you will any problems with integration, we will also help you with that
We’ve just released update for Universal Mobile Ads plugin.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
Added UpdateConsentStatus function to restrict or not data collection (GDPR compliant).
Added Rewarded Video Playing Completed Event.
Fixed not loading Ads Component in rare specific context (commited by Alex Hajdu).
GDPR - VERY IMPORTANT!
Under the Google EU User Consent Policy, you must make certain disclosures to your users in the European Economic Area (EEA) and obtain their consent to use cookies or other local storage, where legally required, and to use personal data (such as AdID) to serve ads. This policy reflects the requirements of the EU ePrivacy Directive and the General Data Protection Regulation (GDPR).
The default behavior of the Universal Mobile Ads is to serve personalized ads. If a user has consented to receive only non-personalized ads you can change this by calling Universal Mobile Ads Update Consent Status function.
1)ı write my way at first
2)ı buy universal ads
3)ı download DNA installer
4) move dna installer plugin
5 )add engine universal ads plugin
6 ) activated from plugin ads plugin and dna installer and restart
7) ı create admob account (my first account admob)
8) add my aplication admob (but my app not publish google play yet ı want only test ads plugin ( my app name "imar affi but ı testing ads plugin your example project name is diffirent admob account and aplication is this problem ???)
9 ı craeate ads banner interstatial and reward video (ı uplaoad photo)
10 ı have now 4 code (ca-app-pub-2441857073884134/5473265296 like ) thats app id +and 3 ads id
11 in my optimizations ı didnt select other network only admob (like app lovin chartboost ı dont select any…only ı have admob) please look second photo
12 ı attach my admob code to your test project blueprint
13 packaged project and install my phone but ı dont see any ads please help me
p.s ı dont integrate project google play and Firebase
sorry my english
when ı press load button interstitial failed unit id…ad network name admob