I got same situation with “sinobu3d”. I don’t know the reason. I want to made a banner. but it does not appear. I can’t get any information from that situation.
Hello mychell,
Don’t worry! We will help you Please send your build logs to support [at] gamednastudio.com.
Thank you for your patience.
http://gamednastudio.com/plugins/images/UniversalMobileAds/Update38.png
Universal Mobile Ads 2.6.0 for UE 4.19 released!
We’ve just released plugin binaries for Unreal Engine 4.19.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
- Added support for UE 4.19
- Added support for Blueprints C++ Nativization
If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.
Hey guys, you’re product looks like it’s exactly what I need. I do have one question. I only have a PC, but I want to publish Ads on IOS and Android. Will your product allow me to test ads on IOS devices w/out having a Mac. When utilizing other ad integration products, I was required to add an empty C++ file into my blueprint project which caused issues when trying to deploy my project to my IPhone (for testing). I hope my question makes sense.
Hello Awicks,
You need to have a Mac if you want to package game for iOS but you can configure remote connection from Windows to Mac (for example to the virtual machine using Mac in the Cloud) and still package on Windows.
If you have any questions, feel free to ask.
Patrick,
gameDNA Ltd
Hi there I have a question/issue with the add Mediation Result(s)
If i play a reward video but quit the video there’s no way to get that mediation result? Both [RewardedVideoClosed] and [RewardedVideoCompleted] make use of the close button of the add. So as is there’s no way to see if the user has actually viewed the whole video or has quit [RewardedVideoClosed] before the timer ended [RewardedVideoCompleted]
is there anything I’m missing?
It depends on currently mediated ad network. Some of them report Mediation Result and some not.
Universal Mobile Ads 2.6.1 released!
We’ve just released update for Universal Mobile Ads plugin.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
- Google Play Services updated to 12.0.1
If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.
If you want seamless ad integration in your mobile game, this is def the product for you. I purchased this product, and have had nothing be positive results. What’s truly rewarding is the support provided by the gameDNA team. They were extremely fast in responding to my questions, and they also assisted in helping trace down issues. Not to mention, they were extremely patient even though I was asking tons of questions. I’d have no problem purchasing any of their other products!
I did everything according to the instructions but the plugin works for me only on android. on ios advertising does not appear that I do version 4.19.2 and 4.19.1
Hello,
Don’t worry! We will help you.
- Do you use plugin version from Marketplace or from GitHub?
- Your plugin is installed in engine or plugin directory?
- Your project is Blueprint-only or source-code?
- Did you install SDKs using gameDNA installer?
Thank you for your patience!
1 Marketplace
2 engine
3 Blueprint
4 No
Number 4 is the reason In User Guide you can find info that you should install SDKs using gameDNA installer: GitHub - gameDNAstudio/gameDNAinstaller: Automatic SDK downloader and installer for gameDNA's plugins
unfortunately it did not help that you can still try I can give you TeamViewer
Okay, please send TeamViewer User ID and password to our support e-mail: support [at] gamednastudio.com
ok Already sent
Моя проблема решена спасибо разработчикам плагина и службе поддержки :)*
My problem is solved thanks to the developers of the plug-in and support:) *
I’m glad that it now works for you! Thank you for your patience
Universal Mobile Ads 2.6.2 released!
We’ve just released update for Universal Mobile Ads plugin.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
- Fixed crash during loading banner ad on iPhone X (commited by Schmutza Inc. - big thank you!).
If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.
Hi,
i´ve got an issue with showing interstitial and rewarded ads. Both are loaded successfully (Universal Mobile Ads has Interstitial / has rewarded -> true) but did not show up on iOS. Banner works perfectly. A “Fullscreen” Problem? UE4 4.18, macmini highsierra with xcode 9, iphone 8