gameDNA
(gameDNA)
January 15, 2018, 1:05pm
407
Hello.ćFirst, thank you for providing us with this amazing plugin!
I would like to know why I am not able to build using Universal Mobile Ads.
By the way, Universal Mobile Ads and gameDNA.
I can build successfully if I donāt use Installer plugin.
I got these error logs.
LogPlayLevel: Picking the default remote server
LogPlayLevel: ERROR: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
LogPlayLevel: Doing xcode-select --print-path
LogPlayLevel: ERROR: Failed to start local process for action ("ļæ½tļæ½@ļæ½Cļæ½ļæ½ļæ½ļæ½ļæ½ļæ½ļæ½wļæ½č³ļæ½ļæ½Äļæ½ļæ½Čļæ½ļæ½ļæ½ļæ½ßAļæ½vļæ½ļæ½ļæ½Zļæ½Xļæ½ļæ½Jļæ½nļæ½Åļæ½ļæ½Üļæ½ļæ½ļæ½B"): -o BatchMode=yes ${CURRENT_USER}@ "cd "/" && xcode-select --print-path"
LogPlayLevel: Took 1.7466802s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe EscapeGame IOS Development -Project="C:\Users\ET\Documents\Unreal Projects\EscapeGame\EscapeGame.uproject" "C:\Users\ET\Documents\Unreal Projects\EscapeGame\EscapeGame.uproject" -NoUBTMakefiles -remoteini="C:\Users\ET\Documents\Unr
eal Projects\EscapeGame" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.01.15-17.56.00.txt'
LogPlayLevel: (see C:\Users\ET\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.251554
LogPlayLevel: BUILD FAILED
PackagingResults: Error: ćććć¤ć«å¤±ęćć¾ććļ¼ Unknown Error
Hello,
Thank you for appreciation.
For building Third Party Plugins for iOS you need to have device with macOS. You can build on macOS or Windows with remote connection to macOS. This is not related to our plugin but for all Third Party plugins in UE4 in general.
hirofishy
(hirofishy)
January 15, 2018, 2:48pm
408
gameDNA:
Hello hiroaoki,
Could you attach builds logs and logs from your device in development mode?
Hi, !
Thanks for your reply.
Can I email my build logs and device logs?
sinobu3d
(sinobu3d)
January 16, 2018, 10:03am
409
gameDNA:
Hello,
Thank you for appreciation.
For building Third Party Plugins for iOS you need to have device with macOS. You can build on macOS or Windows with remote connection to macOS. This is not related to our plugin but for all Third Party plugins in UE4 in general.
Thank you for your replying.
I have setted up Remote Build.
But I have some errors.
āPermissions 0440 for /RemoteToolChainPrivate.key are too open.ā
Iāve tried many ways to change settings of permissions on Windows.
Could you tell me how to fix this if you know something.
Thank you very much.
gameDNA
(gameDNA)
January 16, 2018, 11:20am
410
Hello, Iāve just send you an e-mail.
gameDNA
(gameDNA)
January 16, 2018, 11:24am
411
Thank you for your replying.
I have setted up Remote Build.
But I have some errors.
āPermissions 0440 for /RemoteToolChainPrivate.key are too open.ā
Iāve tried many ways to change settings of permissions on Windows.
Could you tell me how to fix this if you know something.
Thank you very much.
Itās not related to the plugin directly. You should write on the forum about this issue: https://forums.unrealengine.com/development-discussion/ios-development
Also this guide may help you: https://forums.unrealengine.com/development-discussion/ios-development/50090-windows-ios-rsync-remote-build-guide-4-8?78804-Windows-gt-iOS-=
sinobu3d
(sinobu3d)
January 20, 2018, 2:59am
412
Thank you for your reply.
Build was a success because of the link you told me!
But I canāt see Advertisement images in my app screen.
What I did is as follows:
Install āUniversal Mobile Ads pluginā
Install āgameDNA installerā and SDK
Registrate app in AdMob then get appID
Using XCode with Mac and show Admob, then get test device ID
Setting AppId and Test Device ID in the setting of Universal Mobile Ads plugin
Connect Univerasl Moblie Ads Show Banner to Event Begin Play in Character BluePrint of Unreal engine4
*Iām using official test ID to Ad Unit ID.
Please correct me if there are some mistakes.
Thank you very much.
gameDNA
(gameDNA)
January 20, 2018, 3:46pm
413
sinobu3d:
Thank you for your reply.
Build was a success because of the link you told me!
But I canāt see Advertisement images in my app screen.
What I did is as follows:
Install āUniversal Mobile Ads pluginā
Install āgameDNA installerā and SDK
Registrate app in AdMob then get appID
Using XCode with Mac and show Admob, then get test device ID
Setting AppId and Test Device ID in the setting of Universal Mobile Ads plugin
Connect Univerasl Moblie Ads Show Banner to Event Begin Play in Character BluePrint of Unreal engine4
*Iām using official test ID to Ad Unit ID.
Please correct me if there are some mistakes.
Thank you very much.
Please attach build logs in development mode and logs from your device when you try to load ad. Thank you
sinobu3d
(sinobu3d)
January 23, 2018, 7:58am
414
Thanks for always encouraging me!
I have attached Build log of UE4 and log of device(Xcode).
If you need something more, please let me know.
gameDNA
(gameDNA)
January 24, 2018, 2:53pm
416
sinobu3d:
Thanks for always encouraging me!
I have attached Build log of UE4 and log of device(Xcode).
If you need something more, please let me know.
Thank you for build logs. Please try to use āFile -> Package Projectā option instead of āLaunch Onā. Let me know if it helped you.
Are you sure that logs from your device are full? There are only a few lines.
sinobu3d
(sinobu3d)
January 29, 2018, 3:01am
417
Thank you for build logs. Please try to use āFile -> Package Projectā option instead of āLaunch Onā. Let me know if it helped you.
Are you sure that logs from your device are full? There are only a few lines.
Hello.
I heve not solved the issue yet even if I try the way you showd me.
The sample project āTestUMA.uprojectā can not be displayed ads too.
I guess āCallBackā function doesnāt work well.
there are no response whatever I did.
My guesing is as shown below:
ć» Because using Japanese Unreal engine4
ć» Because there are some bugs for UE4.18.3
ć» Because I have been taking elementary mistakes somewhere.
ć» I need C++ knowledge to use this plugin? (Iām using Blueprint only project)
Please find the attached screenshots.
1.png : Enable plugin
2.png : Install SDK
3.png : Setting plugin and Blueprint
4.png : Testing callback
I hope I can solve this problem as soon as possible.
gameDNA
(gameDNA)
January 29, 2018, 12:51pm
418
sinobu3d:
Hello.
I heve not solved the issue yet even if I try the way you showd me.
The sample project āTestUMA.uprojectā can not be displayed ads too.
I guess āCallBackā function doesnāt work well.
there are no response whatever I did.
My guesing is as shown below:
ć» Because using Japanese Unreal engine4
ć» Because there are some bugs for UE4.18.3
ć» Because I have been taking elementary mistakes somewhere.
ć» I need C++ knowledge to use this plugin? (Iām using Blueprint only project)
Please find the attached screenshots.
1.png : Enable plugin
2.png : Install SDK
3.png : Setting plugin and Blueprint
4.png : Testing callback
I hope I can solve this problem as soon as possible.
Hello.
Plugin was tested during last 2 years on many configurations so I donāt think itās a problem with plugin itself.
Please try to move plugin from Engine/Plugins/Marketplace/UniversalMobileAds to [PROJECT_FOLDER]/Plugins/UniversalMobileAds and install again SDKs using gameDNA installer.
If it doesnāt help please send example project with plugin installed and configured to support [at] gamednastudio.com and I will check your configuration.
Thank you!
sinobu3d
(sinobu3d)
January 30, 2018, 11:50pm
419
gameDNA:
Hello.
Plugin was tested during last 2 years on many configurations so I donāt think itās a problem with plugin itself.
Please try to move plugin from Engine/Plugins/Marketplace/UniversalMobileAds to [PROJECT_FOLDER]/Plugins/UniversalMobileAds and install again SDKs using gameDNA installer.
If it doesnāt help please send example project with plugin installed and configured to support [at] gamednastudio.com and I will check your configuration.
Thank you!
I have sent you an email by Gmail. Please check it later.
gameDNA
(gameDNA)
January 30, 2018, 11:57pm
420
Thank you. Iāve just replied you.
gameDNA
(gameDNA)
February 1, 2018, 10:16am
421
Universal Mobile Ads 2.6.0 Preview for UE 4.19 Preview 3!
Weāve just released plugin binaries for Unreal Engine 4.19 Preview 3.
You can download it from GitHub repository on releases tab.
If you havenāt owned it yet, you can buy now on Sellfy or UE4 Marketplace .
hirofishy
(hirofishy)
February 1, 2018, 4:02pm
422
Thank you very much for your kind support!
I could not display the advertisement, but the problem was solved with the following correction.
>>move plugin from Engine/Plugins/Marketplace/UniversalMobileAds to [PROJECT_FOLDER]/Plugins/UniversalMobileAds, install again using gameDNA installer, and build the project.
In addition, I was able to confirm the display by setting advertisement of UnityAds also on Admob 's dashboard !!
I appreciate very nice plug-ins and polite support.
sinobu3d
(sinobu3d)
February 9, 2018, 1:35am
423
Itās all thanks to you game DNA studio, It was displayed on iOS device.
thank you for your great support and plugin.
gameDNA
(gameDNA)
March 3, 2018, 8:36pm
428
Universal Mobile Ads 2.5.4 released!
Weāve just released hotfix for Universal Mobile Ads plugin.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
Banner ad on the top and the bottom of the screen on iPhone X now is rendered in the Safe Area
If you havenāt owned it yet, you can buy now on Sellfy or UE4 Marketplace .
Awesome Plugin with great support !
It is worth every penny.
gameDNA
(gameDNA)
March 10, 2018, 7:53pm
431
Thank you for appreciation! :Dāāāāāāā