I should be able to make another plugin for migrating content backward (meaning from UE4 to Unity), but that’ll be a bit more complicated, because I’d need to generate surface shader from UE4 nodes if I wanna do it properly.
This one can build UE4 material from unity standard shader settings.
Here’s example of auto generated material that has multiple textures:
I found the scene converter but I can’t successfully rebuild the json plugin for 4.16.3, anyone want to help? https://bitbucket.org/neginfinity/jsonimport
I don’t know anything about c++ other than installing visual studio for compiling in ue4.
Here’s complete links,Negative Infinity – utilities
I think the unity export plugin still works but just trying to get the ue4 side of it to work.
Unity does have a FBX exporter now that lets you export entire scene hierarchy. I just tested it and it does work but the all the scene pivots are grouped as one location in order to keep object position. And instanced objects don’t get any material applied. So it’s better than nothing but neginfinity’s plugin would work even better.