Javascript is good for small applications but for more than a few thousands lines of code it becomes a mess.
Why are people so stuck to a particular programming language anyway?
Unity hasn’t changed at all the last couple of years, they still charge for bling-bling (splash screen), lol…
Please quote my words in the right context! is about coding logic in a programming language VS doing it using Blueprints. If you think thousands lines of JavaScript is a mess then also have a look on the real mess when you have logic implemented using Blueprints.
I personally don’t dislike C++ but rather Visual Studio’s IntelliSense. When compared to other IDE’s auto complete tools it is frankly unusable. seriously slows me down when coding, especially when using third party libraries.
The primary Unity ‘developer’, the majority of ppl there, are people that think it’s an INSANE requirement the need to buy a new computer ‘just’ to use Unreal Engine.
Most of them use Macbook machines from 5~8 years ago because that’s good enough to use Unity and make retro 2D games;
When they install UE4 and realise a Dx11 graphics card is required, 8GB Ram minimum and **good **CPU they start realizing they are basically stuck in terms of technology; then start to ***** around to convince themselves that they don’t need any of these things Unreal has to offer. Very common predictable behavior, really.
I wouldn’t put it so crassly, but you’re right. There’s also the element of “I really don’t want to port my project to a new engine.” is true on both sides and is absolutely legitimate. But people take it too far when they start discontent over the other engines because of it. They’re both exceedingly useful engines. I really wouldn’t use Unreal for performance-critical games or mobile, for the most part. I really wouldn’t use Unity for anything that has to look like it belongs in generation, graphically or anything that requires professionalism. I think everyone could benefit from learning and using both engines when their strengths are best fit for the project at hand.
I read a lot from people that when they start UE4 their hardware is getting hot and so the fans rev up even when starting with some basic samples.
But unfortunately even the most basic demo content in UE4 uses top notch visual technology and all post processing one could imagine which puts a high pressure on the hardware. Additionally there is no frame limiter activated in the Editor by default so most machines that are not water cooled are going crazy after some time or at least more noticeable.
While is all nice to show off… an interested developer could get the impression that UE4 is just too much next gen or just too inefficient to use for real projects on current hardware.
Absolutely.
It would be nice to see more tutorials where you can see how to get things done in both engines. Epic already has something like “UE4 for Unity users” in their docs which is a good starting point even though it has been contributed by the community.
That depends on a few things. For small projects you can go all the way Blueprint if you want and it won’t get messy if you keep everything separate and use clever logic. That goes for every programming language.
From as far as I remember Unity always had like dozens of features, each requiring purchase.
Charging for a splash screen takes you back to 2004, come on it’s 2015 for dog’s sake, it’s embarrassing.
The new Personal Edition has all engine features you ever wanted to have in the free edition. Right now there’s some discussion among upset Pro-users because you don’t get really much more for the Pro version now that is really worth the money (except you are working in a big business).
For the mobile versions it’s just removing the splash screen.
But I don’t care about any splash screen, maybe the term “Personal Edition” is not very appropriate.
If you are working for a publisher or participate nvidia’s 'meant to be played" program you also have to accept their splash screens.
They are so confident that their Unity users need them so much that Unity employees nowadays talk to their customers that way. That is so f**king wrong!
Holy ****, why ppl do accept to be treated like that while PAYING thousands of dollars for a service. They were not like that before; Unity was a very good company when they were small.
I’m really glad I’m not tied to their tech and can learn to use any engine other than what they have to offer…
A lot of bias opinions here. But mathematically, Unity is Cheaper than Unreal now. If your game is successful it will be stuck with a 5% royalty for its life, which will always be more expensive than the eventual 1500 to 3000 needed for Unity Pro. Period. If your game is not successful you will never reach Unitys 100k limit or Unreals 3k. (Though hitting Unreals is far more likely).
However competition is good for both engines as now they can be judged for their features instead of price as they were before.
Looking at the state of things today if I was making a next gen top graphics game I think Unreal is the clear choice. You can look at Unity’s videos and see that it can’t produce the same level of detail as Unreal.
However as far as mobile and platform support I think Unity is the clear choice here. Unreal has a ways to go to catch up in the mobile area and 2D field. And their are many platforms Unreal doesn’t support at all.
The reason Unity developers treat their customers in such a rude manner as if they are sheep is because Unity is now a big company and with new management etc
They don’t really have a choice but to treat customers like
Anybody here excited for COD 15 and FIFA 15? with a 10/10 IGN rating? even though its the exact same game from 7 years ago with a new map?
Unity has become the very same thing, EPIC however has decided to put the community at heart and accept the fact that 5% is better than 0% because in the end the community would reward them. EPIC won because they put the lowest and poorest first.
It annoys me when I read their forums and I see Unity employee staff commenting on threads, saying that 5% isn’t free and that if you do the math and you sell a billion dollars then 5% is MILLIONS OF MILLIONS of dollars you have to pay EPIC. When you could have simply paid $1500 to Unity and that would be that.
Yeah sure I am going to earn $1 Billion USD and my biggest concern is going to be about 5% to EPIC the company that was almost entirely responsible for me earning that 1 billion USD. Let us completely ignore the fact that I do not even have $1500 upfront to begin with.
Right… I won’t be buying an Island in the Bahamas and living the rest of my days on a hammock on the beach? I am going to be worrying that 5% that I owe epic? the company that I actually owe my success to?
The other guy said people should not use UE4 because you have to pay steam 40% of your earnings so if you use UE4 you have to factor in 45% and indie devs now starting off need all the revenue they can get.