Each engine remains the same with their own strengths and weaknesses. Only now it costs us all a bit less.
I’ll continue to use both. UE4 for stuff that needs nice graphics, Unity for stuff that needs better performance with less shiny graphics or is on Wii U. Probably UE4 still for anything in between.
Now I just need Autodesk to stop being so greedy and incremental and we’re in perfectly harmonious business.
I wish it were so. Being a student, I’ve had the student version to play with, but it’s not the same as being able to actually use the software. One of these days, one of these days…
On topic though, at least we’re getting a little competition. Even if the choices might seem a bit one-sided in terms of control or convenience.
isn’t true. Individuals are individuals - the moment there are two or more people working on a project and money is involved, you will need a Pro license.
Indeed it doesnt look like the license restricts usage by teams if everybody uses their own licensed personal edition, and one could get some cloud build thing for 25 $ P/M “which automates the creation and distribution of builds, by monitoring a team’s source control” (quoted from their ad).
C#/Javascript code (arguably not in UE4) that automatically is converted to C++, unlike blueprint, though Unreal has native C++ support so it’s kind of moot. It also runs better on more modest PCs.
That’s about it. Everything else is geared toward the developer that wants to release on many platforms, which is definitely desirable, but not really a concern for the PC-only dev.
It doesn’t. You only have to upgrade if you want the pro features or you or whoever sponsors your development makes more than $100,000 in a fiscal year. Any size company can use Unity Personal if they come under the revenue cap.
I think I’m incorrect now that they have the 5.X license up. Team License is $20 a month for personal users, it appears, and despite the name, has nothing to do with licensing.
Why call it ‘Team License’, when what it actually is is a version control plugin (and why do you have to pay for it)?
A lot of users on the UT forums say that those who are complaining about how UE4 is better than Unity 4 FREE are trolls and who will never finish their project. They now say with UE4 going free and UT5 being released people have more reasons to complain and never finish their game.
I dunno does any of sound true?
Do people who complain about how UT4 and 5 free editions lack what Unreal Engine 4 provides are these people trolls who are never going to finish a game?
Unity Forums have a very strange community.
These people claim there is nothing to gain from using Unreal Engine 4 over the older Unity 4 free edition. But to be honest the old unity 4 free edition looked really terrible
@ would love to hear that from a developer’s point of view as well. As an artist I only want to put my glamorous models into UE4, so, in a sense it’s true I’ll never finish my own games
Its possible 95% of people who download all these free software will never have a completed game.
I mean thats just human nature, to be curious about something thats new, innovative and free. I bet there are lots of 13 year old kids downloading thing to play around with it aswell. Just to see it and use it for the first time out of curiosity.
Plus there is the factor of most people not being able to commit to something. 95% of people who go on a diet never actually go all the way and get slim and trim if you know what I mean.
But the idea that they put forward that your game in UE4 will not make more money than Unity 4 free is a bit strange. I do agree some of the best selling games were never about graphics I will give them that. But I mean isn’t blueprints etc more than enough to justify using UE4 over UT5? In theory you could build almost any kind of game using blueprints and not even knowing how to program.
As you said: In theory.
I have no idea what all the Blueprint hype is about. They say you don’t need to know how to code, but is just a marketing term! You still need to know the fundamental concepts of control flow, states, variables, conditional logic and even functions and their parameters etc. It’s all there! Well, if you can handle that, you already have the basic knowledge to start programming! And is especially in C# and JavaScript a LOT EASIER than having tons of nodes interconnected and nested in each other on a screen where you have to zoom in/out and pan around to see what’s going on.
If those node graphs are getting more and more complex they are getting difficult to handle and to maintain and performance is going to be an, too.