I am beginner in Unreal engine. I am trying to capture some images from unreal engine which I stitch to create a cubemap. The captured images from different camera at different orientations are quite different. It seems, they have different lighting property. See figure below to understand what I mean.
How would I remove such effects? If more details are required, I can provide.
It might be the case that the post-processing settings are affecting each shot with auto-exposure. You can check it by placing a Post Process volume in the scene, setting it to be “unbound” and setting “min exposure” and “max exposure” to the same value. That way, the shots will all have the same exposure.