Can anyone help me understand Blueprint Instanced Lights? I’ve followed this tutorial
and set up a scene.
What seems to happen is that if I edit any of the parameters on already instanced lights, ie Intensity or Color, the ‘link’ is broken with the parent BP class. ie if I change those same parameters in the BP class I don’t see the changes reflected in the light instance. Confusing.
Ok thanks. Is the construction script necessary? I was just selecting the light in the BP viewport and changing the settings directly.
What is happening is if I instead change the instanced light settings from the Details window (after it is instanced) the link with the Blueprint parent seems to break.
Ok thanks. Is the construction script necessary? I was just selecting the light in the BP viewport and changing the settings directly.
What is happening is if I instead change the instanced light settings from the Details window (after it is instanced) the link with the Blueprint parent seems to break.
In this case, not really. But I’m showing you how the general case works. Pretty soon, you’ll want to tweak something the engine doesn’t understand about, for instance the angle of a vector, which you can’t do from the editor. So, you expose variables to make it easier.