I was able to build the MR project created with UE5.3 and install the package to Quest3 through MQDH, but the package crashes immediately after starting.
Even quick launch crashes.
The following articles were referenced for environment construction.
I don’t know what is causing the package to not start, could you please give me some advice?
The MQDH warning log is as follows.
InputManager-JNI
Input channel object ‘3f03e82 com.epicgames.VR_Quest3/com.epicgames.unreal.GameActivity (client)’ was disposed without first being removed with the input manager!
InputDispatcher
3f03e82 com.epicgames.VR_Quest3/com.epicgames.unreal.GameActivity will not receive the new gesture at 14862375000000
ActivityTaskManager
Force removing ActivityRecord{20464f u0 com.epicgames.VR_Quest3/com.epicgames.unreal.GameActivity t89}: app died, no saved state
InputDispatcher
ad4e8ae ActivityRecordInputSink com.epicgames.VR_Quest3/com.epicgames.unreal.GameActivity will not receive the new gesture at 14862684000000
Not much much information in them logs, maybe check your NDK and SDK versions are looking good. Also if you’ve been using VRPreview some setting need to be adjusted when building an APK in regards to plugins and the MetaXR settings.
When you press Device Log button, in the new windows that open you will see hundred of logs passing by, where is say Filter write UE5 and only logs relate to your UE5 app will scroll down. it is more easy to debug your issue that way.
OVRPlugin failed to initialize mean you probably miss something when installing the plugin or you put the plugin in the wrong place. Check again your plugin installation.
Hi ! Sorry to step in, I am currently having a related issue with launching a UE5.3 app on Quest 2. What’s your new place for the OVRPlugin ? I already tried installing it within the project, and also in the Unreal Engine 5.3 installation folder.
Ended up leaving it in the Unreal Engine installation folder, under Engine/Plugins/Marketplace. I also put the MetaXRPlatform (Oculus Developer Center | Downloads) plugin under that folder.
Then, made sure to start a whole new VR Template, in which I did, respecting the exact order :
deactivated OpenXR plugins
reloaded the editor
activated the MetaXR plugin
reloaded the editor
setup the project settings for my platform (Minimum SDK Version : 32, Target SDK Version : 32, NDK version : 25.1.8937393, Java JDK : 17.0.9, SDK API Level : latest, NDK API Level : android-32)
I’m still having other issues (Oculus touch buttons working on first launch of the template but not on the second), but I managed at least to obtain an apk that launches on the Quest.