Unable to load a live session in any map

Summary

I have followed the following steps to fix it myself without improvement:

  1. Reinstall Fortnite and UEFN
  2. Disable all VPNs
  3. Ensure Fortnite is bypassing my windows defender firewall
  4. Restarted my PC

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Live Edit

Steps to Reproduce

  1. I create a new UEFN island using the Blank Template
  2. Launch a Session

Expected Result

The session should open and connect within Fortnite automatically.

Observed Result

The session fails to open and connect to Fortnite

Platform(s)

PC

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Additional Notes

LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Initial failure
LogValkyrieActivityTracker: Warning: Session → Fail Activity: LoadingNewContent - Initial failure
LogValkyrieSummary: Failed to update content due to initial failure.
LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_3) connection failure, handling connection timeout.
LogBeacon: OnlineBeacon ValkyrieBeaconClient_3 requesting net driver destruction: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3
LogNet: SetPendingDestruction: 1 on Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3)
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 60.00, Real: 60.00, Good: 60.00, DriverTime: 60.07, Threshold: 60.00, [UNetConnection] RemoteAddr: 18.88.18.67:15023, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:4b2b1b4cad61442e82bd2b8d1bc28f70)
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 60.00, Real: 60.00, Good: 60.00, DriverTime: 60.07, Threshold: 60.00, [UNetConnection] RemoteAddr: 18.88.18.67:15023, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:4b2b1b4cad61442e82bd2b8d1bc28f70’
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 18.88.18.67:15023, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:4b2b1b4cad61442e82bd2b8d1bc28f70, Channels: 3, Time: 2026.03.13-16.05.07, TimeSinceTickDispatch: 0.002348, TimeSinceRecv: -1.000000, TimeSinceTickFlush: 0.002196, TimeSinceSend: -1.000000
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 18.88.18.67:15023, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:4b2b1b4cad61442e82bd2b8d1bc28f70
LogNet: DestroyNamedNetDriver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3
LogExit: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3 shut down
LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureWhileConnecting - bSuccessfullyConnected: false
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
LogValkyrieSummary: Destroying Valkyrie Beacon
LogBeacon: Verbose: Destroying beacon ValkyrieBeaconClient_3, netdriver NULL
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Executing Step HandleServerConnectionLost
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::ServerConnectionLost
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetUploadRequired 1
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetTrackingUploadRequired 0

Thank you! Getting this to the team.

1 Like

Could we get your full logs please?

1 Like

Logs SirDustyDirks.zip (14.0 MB) Here you go!

1 Like

@SirDustyDirks HI :wink:

Could you please reproduce the issue and only send us the most recent editor log?[username]\AppData\Local\UnrealEditorFortnite\Saved\Logs\UnrealEditorFortnite.log

Sorry for the trouble, and thank you!

Here you go!

UnrealEditorFortnite.log (1.5 MB)

Rock star. Thank you!

1 Like

Me again. Could you get another fresh repro and send these?

C:\Users\[username]\AppData\Local\FortniteGame\Saved\Logs\FortniteGame.log
C:\Users\[username]\AppData\Local\UnrealEditorFortnite\Saved\Logs\UnrealEditorFortnite.log (again)

UnrealEditorFortnite.log (1.4 MB)

I have reproduced the issue and aquired the new 3/18/26 log for the Unreal Editor

But when I checked the Fortnite Game folder no log for FortniteGame.log was generated for 3/18/26

This is because the game wont open when I launch a session.

Let me know what else I can send. Thanks!

And one more time…

Launch the FN client

  1. Launch UEFN Editor

  2. launch session

  3. Send log again
    C:\Users\[username]\AppData\Local\FortniteGame\Saved\Logs\FortniteGame.log
    C:\Users\[username]\AppData\Local\UnrealEditorFortnite\Saved\Logs\UnrealEditorFortnite.log (again)

Please note that the logs should be pulled while the client is running. The team apologizes for all of the requests!

1 Like

Hey there! I have the same issue, but only for one map of mine. I have additionally tested it with a freshly created lightsaber example before this, and it launched correctly. I hope my logs would be helpful as well:

UnrealEditorFortnite.log (7.5 MB)

FortniteGame.log (3.6 MB)

1 Like

Thank you so much @GameExp !

1 Like

@GameExp Your issue seems to be different. Could you start a new thread with all your info so we can investigate?

1 Like

UnrealEditorFortnite.log (2.9 MB)

FortniteGame.log (9.2 MB)

@Flak it looks like everything works when I open Fortnite’s client first, then open UEFN and launch a session. Here are the logs where it worked sucessfully. I am still unable to launch the Fortnite client “from UEFN” when starting a session.

Thank you! I’ll pass this along.

1 Like

Hey Flak, any word on this? Thank you!

Hi @SirDustyDirks - It’s still being worked on, nothing new to report.

See above :slight_smile: I hope to have more news soon.

FORT-1071775’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.