Unable to load a live session in any map

Summary

I have followed the following steps to fix it myself without improvement:

  1. Reinstall Fortnite and UEFN
  2. Disable all VPNs
  3. Ensure Fortnite is bypassing my windows defender firewall
  4. Restarted my PC

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Live Edit

Steps to Reproduce

  1. I create a new UEFN island using the Blank Template
  2. Launch a Session

Expected Result

The session should open and connect within Fortnite automatically.

Observed Result

The session fails to open and connect to Fortnite

Platform(s)

PC

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Additional Notes

LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Initial failure
LogValkyrieActivityTracker: Warning: Session → Fail Activity: LoadingNewContent - Initial failure
LogValkyrieSummary: Failed to update content due to initial failure.
LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_3) connection failure, handling connection timeout.
LogBeacon: OnlineBeacon ValkyrieBeaconClient_3 requesting net driver destruction: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3
LogNet: SetPendingDestruction: 1 on Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3)
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 60.00, Real: 60.00, Good: 60.00, DriverTime: 60.07, Threshold: 60.00, [UNetConnection] RemoteAddr: 18.88.18.67:15023, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:4b2b1b4cad61442e82bd2b8d1bc28f70)
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 60.00, Real: 60.00, Good: 60.00, DriverTime: 60.07, Threshold: 60.00, [UNetConnection] RemoteAddr: 18.88.18.67:15023, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:4b2b1b4cad61442e82bd2b8d1bc28f70’
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 18.88.18.67:15023, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:4b2b1b4cad61442e82bd2b8d1bc28f70, Channels: 3, Time: 2026.03.13-16.05.07, TimeSinceTickDispatch: 0.002348, TimeSinceRecv: -1.000000, TimeSinceTickFlush: 0.002196, TimeSinceSend: -1.000000
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 18.88.18.67:15023, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:4b2b1b4cad61442e82bd2b8d1bc28f70
LogNet: DestroyNamedNetDriver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3
LogExit: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3 shut down
LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureWhileConnecting - bSuccessfullyConnected: false
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
LogValkyrieSummary: Destroying Valkyrie Beacon
LogBeacon: Verbose: Destroying beacon ValkyrieBeaconClient_3, netdriver NULL
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Executing Step HandleServerConnectionLost
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::ServerConnectionLost
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetUploadRequired 1
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetTrackingUploadRequired 0

Thank you! Getting this to the team.

1 Like

Could we get your full logs please?

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Logs SirDustyDirks.zip (14.0 MB) Here you go!

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The status of FORT-1071775 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.

1 Like