Hello and thanks for your time
When I play a level with 2-players in Editor, the host has Role:Authority and RemoteRole: SimulatedProxy. The Client has Role: AutonomousProxy and RemoteRole: Authority. As I understand it, this is correct and expected. So, I intend to approach replication using these Roles.
In contrast, playing standalone with a menu system, if I host a server with ServerTravel (non-seamless), the host now has Role: Authority and RemoteRole: Autonomous Proxy. I connect with ClientTravel (non-seamless, absolute), the host treats the client’s actor as Role: Authority and RemoteRole: Autonomous Proxy.
Is there something I am doing incorrectly when hosting or connecting to a session?
Thank you