Unable to find UE5 schema while building on Mac

In the github docs, I find the following:

  1. Load the project into Xcode by double-clicking the UE5.xcworkspace file. Select the ShaderCompileWorker for My Mac target in the title bar, then select the Product > Build menu item. When Xcode finishes building, do the same for the UE5 for My Mac target. Compiling may take anywhere between 15 and 40 minutes, depending on your system specs.

But the problem is I am unable to find UE5 scheam for My Mac target. I opened UE5 (Mac).workspace file. What schema should I use in the second step?

Here is documentation for anyone who confused by new xcode workflow like me:

Epic games should update their documentations. Now here is no UE5 Scheme and you should select UnrealEditor.