Hello,
I’m using Dataprep to import an FBX file, and running into some difficulties of arranging my data.
I have the following on import:
[Image Removed]
I’ll discuss textures here, but in reality I need this for all parts of the imported resources.
Here, I have Terrain_4x7 texture in the folder Terrain_4x7_fbx\Textures
I want it to be in the folder Terrain_4x7\TestTextures
If I use the Output to Folder operation, I can only do one folder level at a time. It does not take / or \ so only one folder level can be specified. If I stack two of these operations, with a single folder level name in it…it just takes one of the folders…latest I believe. So instead of the texture being in Terrain_4x7\TestTextures, it actually comes out of the top level folder and now gets dumped into just \TestTextures\
[Image Removed]
I tried to make a custom operation…
And what I found out, is that I can change the file name of the texture, I can access and print out the current temp path of the texture, but I see no way to actually specify or change the path of the texture by a blueprint.
[Image Removed]
How would I go about telling Dataprep to place my texture or other resource into specific folder path? More precisely a folder structure like Folder1\Folder2\MyTextures and not just MyTextures
V/R,
--Maxim