Hi,
I am trying to display german letters with UTextRenderComponents. I am storing the text i want to display as a FString.
For example:
//in the header
UPROPERTY(Category = Block, VisibleDefaultsOnly, BlueprintReadOnly))
FString Name;
UPROPERTY(Category = Block, VisibleDefaultsOnly, BlueprintReadOnly))
class UTextRenderComponent* ThisCardText;
//in a cpp file
Name = FString("Königswache");
ThisCardText->SetText(FText::FromString(Name));
I also tried to use the SetText() without converting to FText without any difference.
I am using the basic Unreal Font.
After some research i discovered that there might be a problem with not declaring to use those letters in the font.
But without any difference. Still if I use FText the letters simply aren’t shown, if i don’t use FText every special letter is replaced by ?.
I didn’t run into problems with umlauts in the menu, which is Blueprint based.
I hope you guys can help me
Cheers
Marogaz