[UMG Animation] How to change Project Default to 'Restore State' in 'When Finished' option of session?

In UMG animations, there are three selection in MovieSceneCompletionMode.

  • KeepState, RestoreState, ProjectDefault

In 4.27 version, maybe ProjectDefault is KeepState.

  • For level sequences, it continues to default to RestoreState. For UMG, it’s now set to Keep State.
    [Reference : Unreal Engine 4.19 Released]

I want to change session’s ‘when finished - ProjectDefault’ to ‘RestoreState’.

I already already know that the same behavior in the level sequence can be solved with the following modification:

[/Script/LevelSequence.LevelSequence]
DefaultCompletionMode=KeepState

But this does not solve the behavior of UMG animations.

Are there other .ini settings that I don’t know about?

For UMG, it’s:

[/Script/UMG.WidgetAnimation]
DefaultCompletionMode=RestoreState

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.