In UMG animations, there are three selection in MovieSceneCompletionMode.
- KeepState, RestoreState, ProjectDefault
In 4.27 version, maybe ProjectDefault is KeepState.
- For level sequences, it continues to default to RestoreState. For UMG, it’s now set to Keep State.
[Reference : Unreal Engine 4.19 Released]
I want to change session’s ‘when finished - ProjectDefault’ to ‘RestoreState’.
I already already know that the same behavior in the level sequence can be solved with the following modification:
[/Script/LevelSequence.LevelSequence]
DefaultCompletionMode=KeepState
But this does not solve the behavior of UMG animations.
Are there other .ini settings that I don’t know about?