I want to make a UI widgets, but widgets cannot be selected on game mode blueprint
I made widget classes, but only main widget class can be choosen
UPROPERTY(EditAnywhere)
TSubclassOf<class UMainWidget> mainWidget;
UPROPERTY(EditAnywhere)
TSubclassOf<class UMenuWidget1> menuWidget1;
UPROPERTY(EditAnywhere)
TSubclassOf<class UMenuWidget2> menuWidget2;
and take them on game mode base header file
I want to know how to choose them on blueprint