UEFN does not launch and always shows “Corrupt or missing files detected” followed by “Failed to open descriptor file ../../../FortniteGame/FortniteGame.uproject”. Reinstalling and verifying both Fortnite and UEFN did not fix the issue. Fortnite itself launches normally.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Install UEFN through the Epic Games Launcher.
Launch UEFN.
A message appears saying: “Corrupt or missing files detected. Do you want to verify your installation?”
After continuing, another error appears: “Failed to open descriptor file ../../../FortniteGame/FortniteGame.uproject”
The Crash Reporter then opens and reports that the ICU data directory was not discovered.
Expected Result
UEFN should launch normally after installation and file verification.
Observed Result
UEFN does not launch. It always reports corrupt or missing files, followed by the missing FortniteGame.uproject error and then crashes.
The file FortniteGame.uproject is also not present in E:\Epic Games\Fortnite\FortniteGame\
Hello. I am experiencing the same issue, and I haven’t been able to resolve it, but I have gathered some more data.
I am using Windows 11, no VPN, no 3rd party AV, just default Windows Defender. (Oh yeah, I made the Defender exclusions you mentioned with no success).
As a side note, I was initially seeing an error about a `tbb12.dll`missing when launching the UEFN exe directly, so I copied the dll from:
and this resolved that issue about the missing DLL, but then I started to see the same error as others about the FortniteGame.uproject file missing.
I started from a clean state in an attempt to see if that would fix it:
I uninstalled Fortnite & UEFN from Epic Launcher.
I uninstalled Epic Games Launcher and Epic Online Services from Windows apps/features.
I installed Fortnite ver: ++Fortnite+Release-42.30-CL-58557680-Windows.
I went to: Fortnite > Manage > Verify, and it succeeded.
I then installed UEFN via Epic launcher (same ver as Fortnite i believe).
I then again tried: Fortnite > Manage > Verify, and it failed, stating: “Unknown Error - IS-EO-Ins-NotFnd”.
UEFN does nothing when clicking Launch; it dies after 2-3 seconds.
Fortnite launches normally.
I then uninstalled UEFN via Epic Launcher.
the Verify procedure for Fortnite succeeded again.
I assume this Verify step is where UEFN is failing. neither the FortniteGame or UnrealEditorFortnite locations in %appdata% generate any logs from this. Maybe the launcher does, I dunno.
Same issue here on ++Fortnite+Release-42.30-CL-58813929 (Windows 11). UEFN dies 2-3 s after launch with “Failed to open descriptor file ../../../FortniteGame/FortniteGame.uproject”. Reinstalling UEFN, verifying, and Defender exclusions do not help.
I think I found the cause in the launcher log. Every time UEFN (Fortnite_Studio) is installed or verified:
Those two component IDs are the Fortnite base game’s InstallComponents (from its .item manifest in ProgramData\Epic\EpicGamesLauncher\Data\Manifests). The Fortnite_Studio .item ends up with “InstallComponents”: and an empty “ManifestHash”. So UEFN gets installed with no editor content, which explains the missing descriptor and why no UEFN log is written.
Looks like a launcher/EOSH patcher issue: Fortnite_Studio inherits the main app’s components, then drops them as stale. Hope this helps FORT-1152398.