Summary
Since 42.30, UEFN closes 2-3 seconds after launch with “Failed to open descriptor file ../../../FortniteGame/FortniteGame.uproject”. Fortnite itself launches normally. Possibly related to FORT-1152398 (UEFN won't launch: “Failed to open descriptor file FortniteGame.uproject”), but that report is from an earlier build and is still in “Needs Triage”, so I’m filing a detailed report for 42.30.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Install Fortnite (++Fortnite+Release-42.30-CL-58813929-Windows) from the Epic Games Launcher.
- Install Unreal Editor for Fortnite from the Launcher.
- Click Launch on UEFN.
Expected Result
UEFN opens the project browser.
Observed Result
A “Corrupt or missing files detected” prompt appears, then “Failed to open descriptor file ../../../FortniteGame/FortniteGame.uproject”, and the editor closes. No UEFN log is written.
Evidence from EpicGamesLauncher.log (repeats on every install/verify of UEFN):
LogEoshPatcher: Warning: StartTask: BinaryId [fn:1e8bda5cfbb641b9a9aea8bd62285f73:Fortnite_Studio:++Fortnite+Release-42.30-CL-58813929-Windows] — dropped 2 stale DesiredComponents: [A17316661F902216B15E8DAB34ECCD71,BC27D46CFC5347479B3F118F9A31EA06]
LogEoshPatcher: StartTask: … — using default components:
LogEoshPatcher: StartTask: … — resolved tags:
The two dropped component IDs are the Fortnite base game’s InstallComponents. The resulting Fortnite_Studio .item manifest (ProgramData\Epic\EpicGamesLauncher\Data\Manifests) has “InstallComponents”: and “ManifestHash”: “”. It looks like UEFN is installed without its editor content.
Already tried, without success: verify Fortnite and UEFN, uninstall/reinstall UEFN, Windows Defender exclusions, no VPN running, PC restart. Other users in the thread above report the same after a full clean reinstall of Fortnite and the Launcher.
Platform(s)
Build: ++Fortnite+Release-42.30-CL-58813929-Windows
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Additional Notes
I can provide the full EpicGamesLauncher.log privately if needed.

