Hello, it used to be an EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030 but now it opens without crashing but it tells me “Failed to load map! Umap appears to be an asset file” and consequently I still can’t access the project… I think it’s lost because I didn’t have revision control (loadings were too long) or backups
The changes are written to your project files. Let’s say your project is called
“FeatureAlphaTycoon3810 “ as in the format ProjectName.uefnproject
In Directory C:\Users\%USERNAME%\Documents\Fortnite Projects\FeatureAlphaTycoon3810
FeatureAlphaTycoon3810.uefnproject
Check the date last modified. If it’s very recent, try and remember what you changed and look for the changes in the above file, change it back in Notepad and save this file.
Its all about remembering the last change you made.
Did you insert a large asset, change its properties back
The UMAP file is in C:\Users\jimgi\Documents\FortniteProjects\FeatureAlphaTycoon3810\Content
Try and open in Notepad FeatureAlphaTycoon3810.umap, where this is really ProjectName. umap
This will look like a binary file, but just try to open this.
The only thing I did that might seem strange to me was increasing the Loading Range of the Main Partition (the project had a fairly large landscape, but not too much). Other than that, I don’t think anything strange. Also, I hadn’t closed the editor for a long time (the problem occurred when I closed and reopened it) so I did a lot of things during and it’s hard for me to remember it.
That means there is corruption in the file structure; possibly, the only way to recover this is
open a new project
import/migrate the original project into the new project, basically, a level has broken in the project, and no tools exist to externally fix the project
I’ve also tried to just move the umap of the project by copying it from the folder to the new project’s folder, but with no luck (used to crash the same). I think no fixes for corrupted umap