Summary
I have a problem because I turned on memory calculation and it kept calculating and wouldn’t finish the calculation, so I had to turn off UEF completely and now when I want to start memory calculation I can’t do it because it stops loading at 0% and I get an internal error, parallel transfer flow is already enabled.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
Open the project in UEFN (island code: 4174-2530-8404).
Start a test session in Fortnite (Live Edit).
Pause the test session and return to UEFN.
Go to the Publish panel.
Click the Calculate Memory button or try Publishing a new private version.
Expected Result
I expect that after the memory calculation is completed, the Memory Usage status will change to green (No action required) and I will be able to successfully publish a new private version.
Observed Result
The Memory Usage status remains orange with the message: “Action required. Start UEFN memory calculation during session…”
An internal error appears: “A parallel upload flow is already running. Internal error.”
The UEFN logs (Output Log) show that the memory calculation (MemorySamplerStateChanged: EMemorySamplerState::Ready) completes successfully, but immediately afterwards the network connection is lost (LogNet::Close), resetting the project state in UEFN.
Platform(s)
windows
Island Code
4174-2530-8404
Upload an image
Additional Notes
Please investigate this Internal Error. Internal log analysis indicates that the problem lies with the UEFN application resetting the project status (SetUploadRequired 1 setting) after losing network connection to the server, which occurs immediately after a successful memory calculation. The project status is locked on the server. Please manually reset the publish status for my island.


