Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Summary
We have a BR map which is intended to run 100 players, as the feature is available in UEFN, but it seems that the second it gets over 50 its like a switch that flips and it suddenly becomes laggy and rubberbanding with tons of delay.
Steps to Reproduce
Make a UEFN island with a semi large landscape with the player limit of 100 and play with said 100 players
Expected Result
I expect the game to run smoothly as the feature is in UEFN and the server should support it
Observed Result
The map gets unplayable with rubber banding, server saying you have “0 ping” when you are lagging like crazy past 50 players and under 50 its butter smooth
Platform(s)
PC
XBOX
PLAYSTATION
SWITCH
ANDROID
Island Code
2229-0002-0277
Additional Notes
Please give us better servers
Hi ,
Over the past months the problem has been the networks. Even today we are seeing problems where a VPN has been used to push saving updates.
see UEFN - Unable to Play - Validation Failed - SSL or SSH was not OK - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)
If Epic wants to put Battle Royal on UEFN same as Creative 2.0 they need to fix handling of network traffic and not rely on 10 TCP addresses and one port number.
your problem ping 0 shows the error because it is too big like over 100(0) ms
Tried the Island given. When the Battle Bus starts without touching the Keyboard/mouse watch ping 267MS and go down to 167ms as the Character now uses a parachute and the Ping goes to 22ms and on landing is 10ms
Now, I am wondering if the 0 really means that the ping is so high there is an error in formatting the ping data because it is too big like over 100(0) ms
The Epic Battle Royale Solo unranked is really slow the graph going up so his the Yellow Wireless icon is being displayed
The problem is better described in
TPS Drop on Player Joining Server - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)
Major - Join In Progress Has Multiple Issues - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)
The main problem will be in getting the Verse runtime upgraded its based on the Blueprint Virtual Machine that needs to run the UEFN Code
Thanks, but you need players to vote up this problem
There is a document on this type of networks
IP address types for your Application Load Balancer - Elastic Load Balancing (amazon.com)
2 Likes
FORT-777532 incident has been created. Status is ‘Unconfirmed’.