UEFN keeps crashing on EXCEPTION_ACCESS_VIOLATION

I’ve been working with UEFN for some time. However, one of my projects simply crashed out of nowhere and then proceeded to stay on this cycle with the EXCEPTION_ACCESS_VIOLATION error. I managed to get it fixed on the first time by resetting my global Nvidia settings but now it happened again while I was editing the landscape and none of the solutions seem to work.

Here’s the log:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028

UnrealEditorFortnite_Win64_Shipping

UnrealEditorFortnite_Win64_Shipping

UnrealEditorFortnite_Win64_Shipping

UnrealEditorFortnite_Win64_Shipping

UnrealEditorFortnite_Win64_Shipping

UnrealEditorFortnite_Win64_Shipping

kernel32

ntdll

Are there any workarounds for this? It happened randomly and I don’t know what to do anymore.

@NotV3rySup Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative

Has anyone figured this error out?

@jmarcusSony Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form