I’ve been working with UEFN for some time. However, one of my projects simply crashed out of nowhere and then proceeded to stay on this cycle with the EXCEPTION_ACCESS_VIOLATION error. I managed to get it fixed on the first time by resetting my global Nvidia settings but now it happened again while I was editing the landscape and none of the solutions seem to work.
Here’s the log:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll
Are there any workarounds for this? It happened randomly and I don’t know what to do anymore.