Project no longer opening. It’s a shared project using Perforce for version control. Upon getting latest from a co-worker I can no longer open the project. It seems to be stuck on “Preparing Skinned Assets”
I have let it sit for ~3 hours and it hasn’t finished opening nor appeared to make any progress of opening.
Hi @BRON_Digital_JR:
There was a known issue where if there is a Verse error in the project, it will fail to open and the editor will hang indefinitely. This has been fixed internally and will be included in a future release. Could you check with your co-worker to see if his version of the project compiles fine without any errors in the Output Log?
I won’t be able to ask him till we’re back in the office on Tuesday, but a bit more info. If I go back to a previous revision that I could open, before he added anything to the project, it still hangs on open. The only changes in the project at that point should be ones I have added myself.
Does this sound right? Is there any workaround I can do to get it to open before the update is pushed?
I have the same issue. Here are the logs. I cant do anything if I can’t open the project, so the repro above doesn’t work. UnrealEditorFortnite.log (867.7 KB)
The fix should be in 23.30, which I don’t think has made it yet to the public test backend. I don’t have a publicly-available release date either.
@Wertandrew 's log looks like the Verse compilation in his project succeeded fine, so I’m suspicious if this is another issue. Could you share your project?
[2023.01.20-23.54.35:823][ 2]VerseBuild: Error: (0,0, 0,0): Script error 3532: Duplicate explicit module definition (module has been previously defined as `(/localhost/Projects/_Gossamer:)Gossamer`).
[2023.01.20-23.54.35:823][ 2]VerseBuild: Error: (0,0, 0,0) : Script error 3532: Duplicate explicit module definition (module has been previously defined as `(/localhost/Projects/_Gossamer:)Gossamer`).
If you open your VS Code workspace with the .verse files, could you check if you can find out where these compilation errors are coming from? If you fix those, your project should be able to open. It might be that you have duplicate .verse files or definitions somewhere.
I can only find one verse file in the project and it’s blank. We haven’t done any verse coding for the project, just geometry layout.
I’ll attach the project, if you could take a look on your end I would really appreciate it.
EDIT: I was able to get back into the project. I deleted the “ExternalActors” folder on my end and the project opened but was very broken. So I had my co-worker send me his “ExternalActors” folder, since his project still works, and that let me open the project again with all assets in and working.
What I’m not clear on is why deleting my project from perforce and pulling cleanly didn’t fix the issue. Are the assets in that folder treated a certain way that source control doesn’t update them properly?
I and the rest of my team are having the same problem, here are my logs
I see the following Verse compilation errors in your log:
[2023.01.24-18.42.25:461][926]LogSolarisIde: Error: C:/Users/FiercePC/AppData/Local/UnrealEditorFortnite/Saved/VerseProject/FortniteGame/AtlasBattleRoyale/AtlasBattleRoyale.digest.verse(2,30, 2,37): Script error 3532: Duplicate explicit module definition (module has been previously defined as `(/localhost/Projects/_AtlasBattleRoyale:)AtlasBattleRoyale`).
[2023.01.24-18.42.25:461][926]VerseBuild: Error: C:/Users/FiercePC/AppData/Local/UnrealEditorFortnite/Saved/VerseProject/FortniteGame/AtlasBattleRoyale/AtlasBattleRoyale.digest.verse(2,30, 2,37): Script error 3532: Duplicate explicit module definition (module has been previously defined as `(/localhost/Projects/_AtlasBattleRoyale:)AtlasBattleRoyale`).
[2023.01.24-18.42.25:462][926]VerseBuild: Error: C:/Users/FiercePC/AppData/Local/UnrealEditorFortnite/Saved/VerseProject/FortniteGame/AtlasBattleRoyale/AtlasBattleRoyale.digest.verse(2,30, 2,37) : Script error 3532: Duplicate explicit module definition (module has been previously defined as `(/localhost/Projects/_AtlasBattleRoyale:)AtlasBattleRoyale`).
[2023.01.24-18.42.25:540][926]LogSolarisEditor: Project file path regenerated: C:/Users/FiercePC/AppData/Local/UnrealEditorFortnite/Saved/VerseProject/AtlasBattleRoyale/vproject/AtlasBattleRoyale.vproject
Do you have any .verse files in your project that potentially have any conflicting definitions?
I was able to get back into the project. I deleted the “ExternalActors” folder on my end and the project opened but was very broken. So I had my co-worker send me his “ExternalActors” folder, since his project still works, and that let me open the project again with all assets in and working.
What I’m not clear on is why deleting my project from perforce and pulling cleanly didn’t fix the issue. Are the assets in that folder treated a certain way that source control doesn’t update them properly?
If the asset files checked into source control are valid, then pulling them from source control should have worked fine to restore your project. Something is odd here because your log clearly shows that there are Verse compilation errors, but if you have no .verse files then it doesn’t make sense. The asset files being out-of-date/mismatched shouldn’t be able to generate those errors. I’ll have to look at what other potential ways this could be triggered.
@BRON_Digital_JR are you able to share your project and assets with our team?
@sonictke I am having a 3532 error as wel. Could you please help me with this issue?
C:/Documents/Fortnite
Projects/OG_Realistic_1v1/Plugins/OG_Realistic_1v1/sys/published/Content/ranks.verse(17,11, 22,1) : Script error 3532: Duplicate explicit module definition (module has been previously defined as (/projects.epicgames.com/_10c3d3a27be34c04b9aafd9855b7e012:)Meshes)
@JoeriDukker Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!