UEFN Crashing On Project Load

UEFN is crashing when launching a specific project. I can open other projects fine, and my team members can open the project fine, it’s just me that is crashing.

I can see when I click to load the project, it gets to the map initialization step right before crashing. Looking through the log for errors, I am seeing primarily that the LOGHotfixManager is onlly able to successfully patch 146 assets of the 147 it tried.

Specifically it fails here: [2023.09.21-13.40.26:360][487]LogHotfixManager: Error: [Item: 80] /Game/Items/Datatables/AthenaLootPackages_Client.AthenaLootPackages_Client: The new value 0.25" is not a number when it should be.

I’m not sure if this is THE ISSUE, but it’s the one that stands out to me. Any advice here?

I have tried verifying my UEFN, updated my NVIDIA drivers, turned off MSAA. I can’t seem to find this file it’s having a hard time parsing, I’m not sure if it lives in some pak file or something.

EDIT:
The actual crash log is as follows:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll

@ChrisMcCole Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form

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Thank you very much! Will do!

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I’m noticing that the link you provided to get your reference Id, requires that I can open the project in editor to click the report button, however, I can’t get to this point :frowning: Looking at my crash directory, I can’t seem to find a reference ID, but maybe one of these xml tags is the reference id? Such as one of these?

<ExecutionGuid>2CA523394F48F04F63F5289A8CF74D09</ExecutionGuid>
<CrashGUID>UECC-Windows-A50565EA44AC10C8351FF1AD389BBC72_0000</CrashGUID>