UEFN 31.10 New Feature Template Day Sequencer Project Crashes UEFN

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Summary

UEFN 31.00 crashes when trying to make project with Day Sequencer

Steps to Reproduce

  1. Open UEFN 31.00
  2. Go to Feature Templates
  3. Select Day Sequencer template
  4. Enter name like “MyDaySeq31”
  5. Click “Create”

at 86% a UEFN Fortnite Crashed

  1. Enter in box Testing Day Sequencer Template
  2. Send and close
  3. Kill the remaining stuck UEFN with Windows Task Manager
  4. Reboot PC because Fortnite has frozen completely

Expected Result

Produce new Day Sequence Project

Observed Result

UEFN 31.00 Crashes at 86% of Project creation

Platform(s)

Windows 11 DX11 with GPU Timeout patch installed

Additional Notes

Used to work in UEFN 30.10

hi,
Here is a picture of the Crashed screen


Obviously Sent crash report done this twice on each PC Win 10 and Win 11

Is anyone else getting this? We’re unable to repro here.

On further attempts we found that we could reproduce a hitch locally but not a crash. We are looking into the cause of the hitch.

I am not sure if you are getting prompted with the crash reporter (it sounds like it), is it indicating that there was a fatal error? You may be able to continue and eventually get the island to load.

hi @nickolas.drake , @Flak

Found the UEFN log. First looked in Fortnite log
The last few lines show the crash
UnrealEditorFortnite-backup-2024.08.16-10.15.46.log (1.7 MB)

And another crash log
UnrealEditorFortnite-backup-2024.08.16-11.08.53.log (1.3 MB)

finally go this line in

[2024.08.16-11.22.14:223][ 85]LogOutputDevice: Error: === Handled ensure: ===
[2024.08.16-11.22.14:223][ 85]LogOutputDevice: Error: 
[2024.08.16-11.22.14:223][ 85]LogOutputDevice: Error: Ensure condition failed: false  [File:D:\build\++Fortnite\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 2105] 

Line 7594 in the log

[2024.08.16-11.22.14:223][ 85]LogOutputDevice: Error: Template Mismatch during attachment. Attaching instanced component to template component. Parent 'RootComponent' (Owner 'Default__WaterBrushManager_C') Self 'SceneCaptureComponent2D' (Owner 'Landscape_WaterBrushManager_C_0').

that is found in the log
UnrealEditorFortnite.log (1.1 MB)

The status of FORT-779775 incident has been moved from ‘Ready for QA’ to ‘Closed’. Resolution Reason: ‘Cannot Reproduce’

Thank you @Jimbohalo10 :purple_heart:

Perfect, that is the same thing I hit locally. We are working on a fix, no ETA on time yet but we are aware! Thanks!

1 Like

I am getting a related issue Time of day island setting is broken

That’s being looked at here: Time of day” acts like it is set to “Default”, overwriting/ignoring any settings & devices

hi @Flak
@nickolas.drake
As Requested tested my original report
Tested in UEFN 31.10 STILL crashes using my original Step to create a crash.

Here is my picture

Clicked send and close but had to reboot PC

Here is my UEFN crash log

UnrealEditorFortniteDaySequncerCrash.log (1.6 MB)

Thank you for the update, I’ll be sure @nickolas.drake is aware.