Announcement
- Users have reported issues with World Partition Streaming. Thank you for the reports! We are actively working on these issues. Handle your projects with care if you are enabling Streaming. If you find that Devices are not working or your project does not load as expected, please disable World Partition. Streaming has also been known to cause crashes in some cases.
Known issues
- There is an issue where pushing changes in your project will cause a crash. This is actively being investigated.
- There is a known issue in the Conditional Button where the number of items may not be respected. (A requirement of 5 coins may pass when the player has 1 coin)
- Devices that should persist data between play sessions will not persist.
- Skein, in some project setups, the UProject file may become dirty during edit operations.
Removals
-None-
New Features:
-None-
Devices
-Bug Fixes-
Verse
Player Counter
- SetShowInfoPanel(Show:logic):void= external {}
- GetShowInfoPanel():logic= external {}
- SetTargetPlayerCount(Count:int):void= external {}
- GetTargetPlayerCount():in= external {}
Sequencer
- SetWaveSpeed(Speed:float):void= external {}
- GetWaveSpeed():floa= external {}
- SetLoopCount(LoopCount:int):void= external {}
- GetLoopCount():int= external {}
Damage Volume
- SetDamage(Damage:int):void = external {}
- GetDamage():int = external {}
Popup Dialog
- SetTitleText(Text:message):void = external {}
- SetDescriptionText(Text:message):void = external {}
- SetButton1Text(Text:message):void = external {}
- SetButton2Text(Text:message):void = external {}
Additions
- You can create folders now in the Outliner
Bug Fixes
- An issue where devices would not trigger correctly because they were too far away from the player has been addressed.
- A UEFN crash that occurred when the user pushed Verse changes has been fixed
- If you set “Should Move from Start” to false, and called any Set method, the device would move immediately.
- A fix for the Score Progress Bar no updating after match end.
- Creating a build code of some projects would crash the client (Such as the Parkour Template)
- A fix for the Button Device not working after some time has been submitted.
- Score Manager values have been capped to prevent overflow (2 billion).
- The issue where actors are deleted as a result of being associated with a sequence has been addressed.
- This is also the issue where ending the game would move the position of actors associated with a sequencer.
- Showstopper - UEFN - Project deletes actors without user's consent - loss of work
- Supply drops now appear in when playing your experience.
- Players can now interact with Supply Drops.
- Air Vent Gallery should be available in UEFN
- Physics Tree device should appear visually in UEFN now
- Timer Device is now visible in UEFN
- The issue where saving would take a long time and not actually save could not be reproduced internally so if you were affected by this issue, please try to reproduce and submit a report.
- An issue around Polygon Cut not working has been fixed.