UE5 Soften shadows without touching source angle

My directional light is casting some really sharp shadow. I would like to soften them but the problem is that I also want to have the sun disk the same size as the default one, so I can’t really touch the source angle.
I’m using virtual shadow map.

I know that the sun angle plays a role, longer shadows means that the shadows get softer as the distance increase, however mine is still really sharp


Here are some shadows from my foliage, they are pretty sharp for some trees that are not so near.

Any idea what could be done ?

Thanks

Hi, you can tick on the “DistanceField Soft Shadows” to make blurry shadow, see the doc:
Distance Field Soft Shadows in Unreal Engine | Unreal Engine 5.0 Documentation