Hello everyone
I have a problem with lighting and shadows in UE5 (5.3.1).
Since, I’m working on GTX1050 Ti, it’s hard to develop a project with Lumen and Virtual Shadow Maps. (I know about Scalability Setting, I just would like to find other way around).
I’ve added simple scene with my static meshes and Point light + Rect Light (both are Stationary), and switched off Lumen and VSM (Shadow Maps). Here are results:
Image 1
Image 2
I’m trying to achieve normal Real-Time lighting on my modular static meshes (cube->wall, cube->floor, etc), but strange shadowing effect appear when I rebuild project.
I don’t understand where exactly problem: is it my static meshes are broken? Is it possible to use Real-Time lighting without Lumen on UE5? Should I switch to baked light?
Sorry for this noob question. I’m quite new to game development